This is the limb counter I made for myself with some help from
@Jaybles . It is not completely finished just missing the trigger lines for Devastates to count them as Breaks and just needs a few refining touches. I am looking at finishing it now that I have the time but figured I would share it. I can only vouch for its accuracy with 2 handed weapons.
https://www.dropbox.com/s/7pqmqtezlqz115s/2 handed Knight limbcounter(incomplete).trigger.xml.xml?dl=0Free no charge.
Edit: you will need to modify the scripts of course. go to the bottom and look for the damage values for Bastard and Hammer all the way down. the default are based on a forged bastard and l1 artie hammer.
Comments
The order of Limb Health reads as follows: Head|Torso|left arm\right arm|left leg|right leg
It resets the limb health on a successful break. As stated I still need to add Devastate lines for this. Will have time to do so this week.
Lvl1: Bracing your feet, you launch a devastating slash at the (legs|arms) of (\w+), delivering a glancing blow.
Lvl2: You whip (.*) in a vicious arc, hewing savagely into the (legs|arms) of (\w+).
Lvl3: Adjusting your footing, you unleash a horrific slash at the (legs|arms) of (\w+), cleaving flesh and shattering bone in a savage display of your supremacy.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Results of disembowel testing | Knight limb counter | GMCP AB files
@Antonius Ah good to know. Not used to sharing my files so was uncertain how that all worked
I was not able to find a sparring partner to double check it however. The new trigger is Devastate breaks. Again this will reset thier limb back to max health until I find a better way to handle that.
Edit: So if you want accuracy after a break... Prolly best to beat on head or torso until you are sure they cured legs/arms
Also noted I forgot to tell you all to edit the assess trigger to use your target Variable. Mine is included plus the targeting function I use.
tar <name> Notice no caps in tar. will set my target variable to your target. You can feel free to remove this and edit the assess trigger or keep it.
@Mosr and I was right it was something stupidly obvious... like so obvious I feel really stupid for missing it
I am still looking to get a few hammer and double checking the ones I have for Bastard sword.
But yes it is ready to go. Again anything you want to see done to it for clarity just let me know. Sorry been crazy with work so have not had alot of time to log on.
Discovered I had all the lines when I retested today in an attempt to line grab. I will double check bastard sword once I get a new one made. However I believe I have all of those.
Keep in mind you need to both set the target using my Targeter which is included. Or you need to modify the scripts and triggers that call that variable to match the variable you use for targeting.
Then you must assess your target. Then the numbers and tracking should function properly.
Fairly certain the assess trigger is the only one that checks for the assessed person being the Target. in this case get_target()
if you decide to use the Targeting alias I included you simply:
tar person <--- note no caps in tar
Also everyone @Noak is suffering issues that I can not replicate on my end with the devastate lines or generic breaks not resetting limbs properly. I did not an anomaly in the text log he sent which might explain it. However I asked him for more logs in HTML on https://ada-young.appspot.com/pastebin just to be sure. If anyone else is having issues please notify me either in this thread or via pm. I can't fix issues I am unaware of.
Scripts > Raven Limb Counter >2handed knight LimbTracker Script
look for
function opponent_limb_hit(limb, damage)
opponentLimbs[limb] = opponentLimbs[limb] - damage
if opponentLimbs[limb] <= 0 then
recho(string.format("%s broken!", limb))
opponentLimbs[limb] = limb_health(opponent_max_health)
end
end
and remove the echo.
Edit:Apologies for that hiccup... When I was converting everything over to a blank profile I missed that one function rename.
Also temporarily respecing my knight to start on a limb counter for another spec. Now that I have this one just in the touch up phase.
You can manualy disable the echo Tracker by going to Triggers>Raven 2hand Limbtracker>Raven Limbs De-activate this trigger
Also the new aliases:
tfrl disables that same trigger
tnrl re-enables it
to make use of the Prompt limb tracking (only works for limb health not fractures yet)
for Wundersys:
go to your settings and add @lcTagto where they want in their prompt
for Svo:
Go to scripts>Raven Limb Counter>add_svo_tag. activate this script
vconfig2
and click on view. This will both show you your current customprompt as it is assembled with tags, and insert it into your command line so you can easily adjustadd @lcTag anywhere you want it in here and press Enter.
Geyser window coming Soon (tm)
Really wish I could update my OP with a change log >.>