Man... using the mudlet 3.2 I already see a lot of bugs.
1. There are the perfomance and disk usage Ahmet said... I don't analyzed it with care yet. But in my linux distro, using iostat -x. I don't see any issue of performance difference within or without mudlet workin with this GUI... If you can show your analyzis to us I would love to study it.
2. First of all I'm working on make the screens adjustable by monitor settings. It take 3hours of work to figure how the script works. I think that the problem to this maybe were the fixed image size... I cannot see why a person would program a GUI in absolute size... not in relative(%).
Well,
The Journal parent container and background seems to be working now. The image in it is resizable now. But inside it I figured a lot of absolute sizes... all of them to tell the truth. - Working on this now.
To the page be responsive in resize of window it'll be easy. The "gui" command do the job well. Altough "ql" always you resize the window will be annoying.
3. This said after put all in place with the sizes and responsivity. There are other steps: 3.1. I don't know the rest of you, but the container with the map (and others) and container of battle aren't working to me. 3.2. Also the battlerage images aren't easy to configure. And... my paladin have 6 battlerage skills. The gui only support 5. 3.3. The scripts packages all comes in XML... to work on it or use directly the mud interface it was a pain every test I need to do to see how the things work... 3.3.1. This said, I'll try to automatize the parse of xml to a structured project like we see in mudlet interface. 3.3.2. Then I'll put it in github - if nobody oposes, without changing the name or credits. 3.3.3. After this, I'll automatize the generation of mudlet package, to test, debug and deploy. 3.3.4. With this, will be easy to anyone that would like to contribute.
For now, this was wath I've researched. If anyone can come up with something more, I will work in it as soon I can. I'm just working with this the last 4 hours, but the GUI is amazing and have more potential.
Glad to hear its being updated. I've had little time for GUI work lately. This one was built back when there were only 5 battlerage skills. Will be interesting to see what people do with it!
Comments
EDIT: This was on 3.0.0 though, so maybe was fixed with 3.0.1?
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1. There are the perfomance and disk usage Ahmet said... I don't analyzed it with care yet.
But in my linux distro, using iostat -x. I don't see any issue of performance difference within or without mudlet workin with this GUI...
If you can show your analyzis to us I would love to study it.
2. First of all I'm working on make the screens adjustable by monitor settings.
It take 3hours of work to figure how the script works.
I think that the problem to this maybe were the fixed image size... I cannot see why a person would program a GUI in absolute size... not in relative(%).
Well,
The Journal parent container and background seems to be working now.
The image in it is resizable now.
But inside it I figured a lot of absolute sizes... all of them to tell the truth.
- Working on this now.
To the page be responsive in resize of window it'll be easy. The "gui" command do the job well.
Altough "ql" always you resize the window will be annoying.
3. This said after put all in place with the sizes and responsivity. There are other steps:
3.1. I don't know the rest of you, but the container with the map (and others) and container of battle aren't working to me.
3.2. Also the battlerage images aren't easy to configure. And... my paladin have 6 battlerage skills. The gui only support 5.
3.3. The scripts packages all comes in XML... to work on it or use directly the mud interface it was a pain every test I need to do to see how the things work...
3.3.1. This said, I'll try to automatize the parse of xml to a structured project like we see in mudlet interface.
3.3.2. Then I'll put it in github - if nobody oposes, without changing the name or credits.
3.3.3. After this, I'll automatize the generation of mudlet package, to test, debug and deploy.
3.3.4. With this, will be easy to anyone that would like to contribute.
For now, this was wath I've researched. If anyone can come up with something more, I will work in it as soon I can.
I'm just working with this the last 4 hours, but the GUI is amazing and have more potential.
My regards and appreciation to the author.
Att,
this message is throwed to stdout every damned microsecond:
libpng warning: iCCP: known incorrect sRGB profile
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zGUI 4.0 - A Free GUI for Mudlet 4.10+
Did anything ever come of the plans to update this gui?
“Did you ever wonder if the person in the puddle is real, and you're just a reflection of him?” - Bill Watterson, Calvin & Hobbes
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