Useful in bashing and questing. Could be wholly remote, like from your city, or it could require you to be in the general area.
Could work like angel presences:
Turning your crystal globe, you trace your finger and stop at Tasur'ke.
You sense the following presences:
Elder guy at <location>
Diver guy at <location>
Minstrel at <location>
Another version could be much more vague -
You unfurl a map of golden wyrmskin hide, laying your eyes on Creville Asylum.
The population of Creville Asylum is reduced to a hardly a soul.
You hold up a pane of glass and gaze through it, seeing the distant Shamtota Hills.
The population of Shamtota Hills is bounteous and full.
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Comments
-Make it limited uses, maybe a reward for the 'do this 21 days' promo
-Make it an auctioned item
-Charge a hell of a lot for it
-Make it buyable for a hell of a lot of gold
By which I mean that if he's left one of his eagles at the entrance to the area and you can see him online, don't bother.
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
send("walk to 123|walk to 234|walk to 345|walk to 456|walk to 567|walk to 678|walk to 789")
Won't give you locations, but you can just hunt as many as you find, then use the alias then "agree" to navigate to the stragglers.
I'm sure several people do it anyways, though.
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Send tell to [eagle]
And
Send tell to [snake]
(All by numbers)
To see whether they were alive for sac, skin, and feather purposes.
- To love another person is to see the face of G/d
- Let me get my hat and my knife
- It's your apple, take a bite
- Don't dream it ... be it
The many threads that touch on the issue of "bashed out" speak to how the playerbase has long since outgrown the available hunting resources (probably worse at certain levels, a bit better at others - and, probably depends greatly on your timezone/schedule too), and that is nothing but frustrating to people trying to do something that... bashing can be cathartic for awhile if you can get in a nice rhythm and frankly sort of zone out while mashing your keyboard (for us cavemen who actually have to touch it while bashing). I'm still on the fence about the suggested feature that would allow you to view areas from far away, but the OP almost immediately said "you know, I'm fine with going to the area use it".
So, here's my thoughts on that (and a few others have similar concerns/thoughts). If you can't make bashing genuinely fun, don't make it worse. In other words, don't make me walk to a bunch of areas (most of which I probably actually have explored, I love walking around) to find that I'm not really going to make some decent bashing headway. Certainly do not add a bunch of "complexity" that just makes me mash more buttons. Please DO give me some opportunities like Conclave mobs, or just mobs that need to be hunted intelligently in groups (but don't force me to do that because we know people aren't always going to be able to put together a good hunting group).
The recent thread on shielding is an excellent example of "complexity" that tends to irritate players after a point, and also exemplifies how some of us have it better than others (I am a knight so at least I can raze or RSL but people weren't exactly empathetic with those who probably find shields even more irritating than I do). I will say that, as long as the cost isn't too exorbitant, I actually think mobs that afflict are kind of fun, for example - and probably especially good for newer players (not newbies), because if the text is scrolling slowly enough, it actually helps you remember cures. It does become a problem if all the person can think is "ugh, there goes more bloodroot" (during the great bloodroot shortage many years ago).
Basically let's you make any super difficult bosstype really simple to kill, sure it takes a long time with this ability, but it's basically risk free easiness.
I do it by mashing ALT+F4
It's that "people" is not a uniform demographic. There are some who like the grind, but want it to be more "fun". There are others that hate the grind in any form, and don't want to get bogged down in more complex versions of something they already don't like.