I am quite interested in statistics for the diminishing chances of success with upgrades, or whatever people can work them out as.
- (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place." - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely." - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")." - Makarios says, "Serve well and perish." - Xaden says, "Xaden confirmed scrub 2017."
20 giftbags. Tried all the way on all of them. Wanted to get at least one to a level 1 artefact as that would be about what I usually get from most promotions with that amount of outlay. Got 3 up to the 100cr upgrade, but all died at that point. I would say sub-par promotion personally.
I got a veil in a giftbag from a monthly promotion, but that was before they added the ability to attempt to upgrade them. Pretty sure you got more giftbags that month (I want to say one giftbag per 10 credits, but may be wrong), I bought at least a couple of thousand credits, and most of them were just things like vials and inks (I've still got probably half of the inks I gained from that promotion left two years later).
I wish that the gift bags reset to one level before after a failed attempt, rather than base. So if I made it to level 3, failed an upgrade, I'd end up with a level 2 bag. Would be far more worth it then.
Well, even if you got the bag to upgrade and it resorted to just a level 2 upgrade upon failure, it would be an improvement. But I get what you're saying.
Yeah this promotion really sucks. I got 8 bags and 6 failed to upgrade on the first attempt, 1 upgraded to a dragonskin quiver before failing, and the other failed after the first successful upgrade.
I get that it's an added extra benefit to normal sales, but I don't really care for this promotion type or many if the recent ones. Just gonna horde my cash until ( if) there's another direct artefact bundle sale. You had my number with that one, IRE. Would love to see it again.
I think the biggest problem is not that there are promotions, but there is a great disparity between what a given one might provide as taken next to another. You take the humgii racing hybrid one recently, crown promotion, 40% credit sale... and how do these golden giftbags and February chocolate promos stack against that?
The best promotion ever was that 30-40% credit sale followed next month by a blanket 30% off all artefacts. I think that one wasn't repeated because it was too good.
I am not one to shy away from supporting the game, but I do think the disparity is a problem. If every given promotion was equally good as another, just different in what it provided, I think people would be very happy about that.
@Silvarien makes a good point - what if we could get other things that weren't necessarily valuable in the way of artefacts or credits.
maybe a special pet, non-decay special items. I can't think of many, but there are nice, tangible and generally valueless things that I would be happy to receive instead of 69 monoliths
@Silvarien makes a good point - what if we could get other things that weren't necessarily valuable in the way of artefacts or credits.
maybe a special pet, non-decay special items. I can't think of many, but there are nice, tangible and generally valueless things that I would be happy to receive instead of 69 monoliths
Yeah, most of the stuff in the base bag just clutters up my inventory. I mean, I get that this is really a freebie in addition to the credits, unlike when you purchase globes or the like. But the base bags are obnoxious. At least give me stone and wood in them.
Bought another 20 bags. Only upgraded past level 3.
Taking your chances, you gently caress the silver thread of the embroidered wheel and the giftbag begins to glow. The glow subsides, leaving a buckawn's amulet inside of a golden giftbag!
Got a free giftbag (Thanks, @Tecton! ), which wiffed immediately.
Bought 200cr, got 4 giftbags.
One wiffed immediately, two upgraded once, one upgraded twice.
It feels like I keep getting burned by these - my luck was equally horrid the last time the giftbag promotion came around. Fool me once, shame on you - fool me twice, shame on me.
I bought 100cr two days ago, got 2 giftbags. Both upgraded to level 3 (I think?) One was an ivory pipe and the other was an artie vial. Decided to upgrade the pipe which failed (I already have 4 artie pipes) and keep the vial.
Third free giftbag failed on the first try.
"Mummy, I'm hungry, but there's no one to eat! :C"
We've just tweaked out golden giftbag promotions to incorporate a concept known
as "bad luck mitigation" which, in basic terms, will prevent a string of bad
luck when attempting to upgrade the giftbags. If you fail to upgrade a gift bag,
you'll receive a bonus to your next upgrade chance. This effect stacks, so say
that you're unlucky on two bags in a row, you'll receive double the bonus on
your next bag.
For those of you who have already obtained giftbags this month already, you've
been gifted with a free bag on us!
Penned by My hand on the 22nd of Sarapin, in the year 683 AF. -------------------------------------------------------------------------------
So you could upgrade Bag X, fail 3 other bags, get the bonus, and have a better chance of upgrading Bag X again?
Can that be manipulated easily to level 7 or is level 7 still like 2.5% + (2.5%^3)? Still not much incentive since you don't know what the chances are to begin with.
I like my steak like I like my Magic cards: mythic rare.
I love Achaea. I love the work you guys do. I will spend money to support it, but this promotion really stinks.
EDIT: And the realization by the admin that it stinks is nice, but the accommodation made is like walking into a soiled potty and spraying air freshener
To join the chorus, I was thinking about buying a few credits to go with my latest class-hopping expedition, but I'm definitely not buying any this month.
Though I'm not a fan of gambling promotions in general, and I'm generally happy to support IRE, this one seems especially unattractive. And I'm also pretty perplexed by the decision to make the level 1 bags contain inks - it seems like this sort of thing really cuts into the already small profits for inkmillers, which is especially unfortunate now that inkmilling has a much higher opportunity cost to take up.
Comments
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
The promo is pretty insane in terms of value, but obviously the odds of getting a 2000cr artie from a 50cr giftbag are abysmally low.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
I feel like I would be more tempted by this deal if the bags already came with a chance of being pre-levelled.
Results of disembowel testing | Knight limb counter | GMCP AB files
Edit: by horde I mean my WoW character is horde
It seems like there was definitely more possibility of bigger reward with the racetrack tickets.
The best promotion ever was that 30-40% credit sale followed next month by a blanket 30% off all artefacts. I think that one wasn't repeated because it was too good.
I am not one to shy away from supporting the game, but I do think the disparity is a problem. If every given promotion was equally good as another, just different in what it provided, I think people would be very happy about that.
lolwhat?
It became a keyring, but still
maybe a special pet, non-decay special items. I can't think of many, but there are nice, tangible and generally valueless things that I would be happy to receive instead of 69 monoliths
Yeah, most of the stuff in the base bag just clutters up my inventory. I mean, I get that this is really a freebie in addition to the credits, unlike when you purchase globes or the like. But the base bags are obnoxious. At least give me stone and wood in them.
Taking your chances, you gently caress the silver thread of the embroidered wheel and the giftbag begins to glow. The glow subsides, leaving a buckawn's amulet inside of a golden giftbag!
One wiffed immediately, one upgraded once.
Got a free giftbag (Thanks, @Tecton! ), which wiffed immediately.
Bought 200cr, got 4 giftbags.
One wiffed immediately, two upgraded once, one upgraded twice.
It feels like I keep getting burned by these - my luck was equally horrid the last time the giftbag promotion came around. Fool me once, shame on you - fool me twice, shame on me.
Third free giftbag failed on the first try.
-------------------------------------------------------------------------------
So you could upgrade Bag X, fail 3 other bags, get the bonus, and have a better chance of upgrading Bag X again?
Can that be manipulated easily to level 7 or is level 7 still like 2.5% + (2.5%^3)?
Still not much incentive since you don't know what the chances are to begin with.
EDIT: And the realization by the admin that it stinks is nice, but the accommodation made is like walking into a soiled potty and spraying air freshener
Though I'm not a fan of gambling promotions in general, and I'm generally happy to support IRE, this one seems especially unattractive. And I'm also pretty perplexed by the decision to make the level 1 bags contain inks - it seems like this sort of thing really cuts into the already small profits for inkmillers, which is especially unfortunate now that inkmilling has a much higher opportunity cost to take up.