Ok so I am attempting to make a limb tracker based off an old formula I found that after testing seems to be accurate even in the 8k health ranges.
I have my assess alias and trigger set up. As well as a few functions that math things out.
1) I do not know if mudlet supports rounding up or not. If it does could someone explain that to me?
2) How would I go about having mudlet assign percentage damage based on my targets limb health and my attacks limb damage?
3) I do not wan someone coding this entirely out for me.. I am using SVOs limb counter atm but would like to move to this once I get it working. Also is there a way I can make this work in relation to svo or would that be unnecessary?
I might have more questions later on
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To round down to 0 dp, use math.floor(var)
If you want to round up to 1 dp, you'll need to math.ceil(var*10)/10 and so on.
2) for health/damage just choose..
For me, as a monk, 1 unstanced limb punch is 1 limb damage damage, so let's say it takes me 9 HFP to break your left leg, your "limb health" would be < 9 limb damage.
Personally, I liked the idea in @Jacen and @Karailimb counter where you get your "limb health" in the 100 scale.
It's nicer to follow and the math it's just the same (everything is just *100).
3) svo I don't know
Come join the Achaea discord!
I feel like this would work well on a t-shirt.
Again no clue who discovered it originally as the post I found it in on the old forums stated they did not know who came up with it. Of course for weapon damage total you multiply by 2 for blunt weapons after all other math is done. For two handed weapons this is accurate up to the near 8k health range from my testing. Not sure if it is past that as I found no one with more.
May be accurate enough for two-handed weapons, I don't know. Makaela's formula in the previous post seems to be similar, but with a slightly lower static part when calculating limb health. Unfortunately I lost my old testing data last year so I can't compare how that relates.
Results of disembowel testing | Knight limb counter | GMCP AB files
@sena however tends to have a reputation about being right on these sorts of things though. So now I am going back to be sure this formula is at least accurate for two handers.