Started playing a couple of days ago, got a decent understanding of what the game is about at this point (It's my first MUD) and had absolutely no trouble questing in Minia (my class is Jester)
However, now that I'm not allowed to bop stuff there anymore, I am kind of questioning wheter or not I'm not doing everything horribly wrong.
So far, my combat "strategy" is pretty much just
SLIPPERINESS
BOP <Target>
BOP <Target>
BOP <Target>
BOP <Target>
BOP <Target>
BOP <Target>
BOP <Target>
ACROBATICS if I'm fighting anything I don't wanna be hit by an awful lot.
Now, this worked like a charm against pretty much everything so far and I didn't even have to SIP HEALTH much thus far, but now I have to do so almost 5 times a fight, hunting in places like Great Rock or Actar Valley.
My Avoidance is on Skilled and my Pranks is on Fabled, I'm using Scalemail armor, but the goats in Actar Valley still take like half my health per hit.
What AM I supposed to be doing?
tyvm 2 bill gates & the gamecube paint 4 my profile pic
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Comments
In the real game, it is expected that you will take a sip of health on every single 'health sip balance' that you are able to while bashing.
Your description of having to sip '5 times per fight' is appropriate. You're not doing anything wrong.
I highly suggest getting used to using your supplies, particularly health vials readily. Set up your serverside curing via HELP CURING.
You do not need to use acrobatics versus non-playable characters. It does not do anything. It is a PvP abillity.
You mistakenly put lessons in avoidance when you should not have. Avoidance is a skill meant to be learned later when your class skills are already maxed out.
If you are wearing scalemail armour, sipping health on every sip balance, and bopping everytime you have balance, then you are doing everything you need to be doing.
Good luck.
Edit: Also, choose con spec for your race as Jester.
I'm sure 108 is just horrific.
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