Just rolled a Sylvan under the new rules today, and it's a bit confusing.
First of all, in the very beginning, I am taught 15 lessons in Propagation, and told to use Thornrend as my main attack, but there is no mention of assuming viridian first. I am also told to use firelash, which doesn't exist now, so that little segment needs to be removed from the script. I mentioned this to Julia and she said she would pass it on to staff. Help files haven't caught up yet either.
Secondly, this is the first class I've had that needed willpower. Going after the wildcats, I used half of my willpower in a single tour of the wildcat lair. I assume it will get better, but having to meditate for 10 minutes to re-gain my willpower is going to be boring. Without becoming Viridian, I don't see any other options for attacking. Will future skills make things any easier or is Sylvan more of a support class than anything else?
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Propagation does give willpower regen later on, maybe it could be moved earlier in the skill (it's currently about halfway between fabled and mythical). Or, since almost all of the willpower drain comes from viridian (thornrend doesn't cost much willpower), maybe drastically reduce viridian's base willpower drain to something manageable for newbies, but have each propagation increase the drain.
I would reduce the base willpower drain for viridian to 7wp/4s at most (and then maybe an additional 1wp/4s for each propagation, so the reduced drain is primarily only for newbies). Still higher than natural regen at inept philosophy, so people can't remain in viridian indefinitely without extra willpower regen, but manageable for new characters (about 2 hours of just sitting in viridian, or about 40 minutes of bashing).
Or you can just give new sylvans a megalith tattoo during the intro, so they have time to get a few levels for more willpower before it fades and they have to deal with the drain. I'm not sure how long they tend to last though (I can't remember if any of the suggestions to make them less worthless were ever implemented), and even at level 20 with 18 int you only get about an hour of bashing from full willpower.
Second issue, The Handbook for Young Archaens suggests taking lessons in Elemenatlism, which isn't right now. I just took lessons in Propagation, since it is the replacement skill. Some newbies may get confused though, since Eleusis recommends reading that book and taking training as part of a city task.
And we got a razeslash-equivalent that I think falls reasonably early in Weatherweaving; SYNCHRONISE SHEAR WINDWHIP THING. Windwhip seems to be about equivalent to firelash as far as NPC damage goes, too.
I do feel like I need to run a bit more when bashing now, so they probably turned down whatever resistances Viridian used to confer a bit, but it's worth it just for the ability to attack and strip shields at the same time.
As for the mana cost, it's probably a bit painful early on, but not a problem once you start bashing more lucrative areas and can afford to guzzle mana elixir, eat moss and keep a moon tattoo always active. You'll get some more options in propagation as well, which can help.
I hear mixed answers and thought maybe someone here could give the real answer? Thanks a lot in advance!
Or, if you use Mudlet, make an alias:
Then you can just do 'clhelp uaithne sylvan'.
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