I mentioned it in the gold-sink thread, but I think the idea of a Delos subdivision deserves its own thread, for numerous reasons. I've heard many people complain on clans that they're completely locked out of homes in cities they're enemied to, unable to even destroy the rooms for a return on room credits. Since Delos is a fairly bustling "town" with player-owned shops, the Matsuhama arena, 2 House estates and that marketplace under construction, I think Delos should be given its own subdivision for player-housing.
I'll list some pros and cons and you guys can nitpick it to death.
Pros:
-Safer to invest in Delos housing, no risk of being locked out of a city home you've spent hundreds of credits on
-Potential gold-sink,
@Tecton and
@Sarapis can dictate the value of sub plots, and the gold simply vanishes from the economy
-May potentially create more foot-traffic in Delos, meaning more traffic to Delos shops
Cons:
-Less "safe", since it'd be easier to prism into someone's house in Delos
Comments
Random thought. Building would probably have to be more expensive than city housing because it's Delos and that's how it works, but cheaper than out-of-subs because subdivisions are unpleasant. At least half-credits are a thing in housing.
Could be interesting to see pre-built homes sprinkled across roads and villages, some houses that builders design for people to throw their millions at.
Naturally that sort of thing won't really work with the way that (out of) subdivision plots and player housing in Achaea works, but I really liked how it was set up.
It might be nice if there was a time limit on them though, so for example, you can't rent more than X number of years in a row or something so everyone has a chance to have some fun with it.
Album of Bluef during her time in Achaea