Might be a terrible idea, might be a good idea, might be meh. I don't know. Please discuss.
This housing upgrade would be able to be used in the main room of an out-of-subs house, or in the cabin of a ship.
It wouldn't have to cost a whole lot since out-of-subs plots and ships already have a significant cost associated with them. It also wouldn't detract from existing shops because these tend to be in out-of-the-way places.
Gold sink explanation: ships would be kept out of drydock so people would have access to the shop. If the crew was unhappy (unpaid) they would ransack the joint, resulting in it being closed until the crew is happy again. Plot-based shops would have taxes that automatically close the shop whenever left unpaid, and continue to accumulate but cap after 10 years or something.
Of course these shops can not be seized by anyone, but they close automatically if not properly maintained and require a bit of work to get it back up to working order if you let it get bad.
I left subdivision housing out of this because that seems like a pain in the ass for cities to deal with.
Shred at will.
1
Comments
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
While I think it'd be interesting if out of subs houses actually had a 'store front' option for their front entrance or something (shop houses are cool!), my general feeling is that admin response will be 'housing is housing and shops are shops'.
One of my favorite parts of owning subdivision plots is you can express your personal creativity in a relatively inexpensive, accessible, and enduring way.
The creative ability to run and open subdivision shops would need to be handled very, very carefully. Does an entire economy spring up in subdivisions, away from city centers, and if so, is this good or bad (it might actually limit itself, due to customers having to ENTER SUBDIVISION then find a specific plot in a sprawling subdivision with SURVEY, then actually arranging access to the house if it isn't restricted)? Since shops would be on player property, would the home city have any say in it (taxes, security, etc)? That's probably something governments would figure out, rather than a mechanical or economic problem though.
Also, some (a lot of) people would have no intention of selling goods, but just want a personal stockroom to keep things in. Fair enough. But the ability to keep stuff from decaying is obviously extremely valuable. So valuable, in fact, that Great Houses themselves (which are shared by many people) are only allowed one non-decay stockroom, and 15 items total sold by any House denizen. The cost of adding shop capabilities to subdivision housing should be considered with that.
I think a better idea to consider is giving Housing servants the ability to sell your items, as in the manner of Yenien, the Orillan merchant.
Edit: like what Achimrst suggested
- Out of Subs only: Given the nature of out of subs plots and what they can potentially become, starting a small colony or community on one is entirely feasible. It would stand to reason to have a shop there, but much like housing in real life, you don't see many open-to-public businesses in residential homes.
- Half capacity: It goes without saying that with as much influence and clout that Houses and Cities have, it stands to reason that a single person would be hard pressed to maintain a full-sized shop. 75 items seems entirely sufficient for almost any purpose you might have (like my bar concept, for example).
- One per player only: As awesome as it would be to have multiple shops in plots around the continent, this would clearly defeat the purpose of limiting the amount of storage one would have.
- Taxes: You'd still pay a yearly fee, but consider it wages for the attendant of your shop. 10k would seem like a reasonable salary for a non-adventuring denizen.
I'm not entirely sure what the cost of a non-decay room for a House is, but in my mind the price should be at least 15 room credits out of subs given the utility available. I realize that puts it at the same price as a Box of Stasis, but you can buy as many of those as you want, they don't have an upkeep cost, and this would be limited to at most the number of out of subs plots in existence, less considering I know of a few people who own two or more plots.
That said, if it's limited to one stockroom per player, and more or less followed Trey's idea of somewhat diminished awesomeness that full shops provide, but still plenty of awesome... I admit it looks more feasible, and I would totally throw myself behind this idea. I don't know if we'd just have a bar (with tea included) or actually try to sell things or...
Damn. So many ideas. Halp.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
I would also lobby for this to be made a perk for out of subdivision housing to encourage people to put their out of subs plots to more public use. The privilege of owning an out of sub plot is that anyone can access it and it is part of the world in a way subdivision plots aren't - sub plots seem like a minigame to me, which I've always found rather weird. I hope that makes sense.
But anyway. Definitely think out of sub plots could use more love and obviously I have a vested interest in this, but I'd love to employ a full time waiter in the Asterian Athenaeum and have him walk around serving drinks and stuff, or a librarian that sells maps, quills, books and what other nonsense. Unfortunately, I think something like this would very much be a pipe dream, but I guess dreaming never hurt anyone!
Stories by Jurixe and Stories by Jurixe 2
Interested in joining a Discord about Achaean RP? Want to comment on RP topics or have RP questions? Check the Achaean RP Resource out here: https://discord.gg/Vbb9Zfs
EDIT: Something with permanence would be nice, hence the in-house shop. Hell I could probably even make do with 50 slots. That'd be enough for variety for a bar.
I've bought a couple from a few player shops when I've seen them around, usually around 80k gold. Been given a few from random people as well. For someone that loves playing shopkeeper and has never bothered to save up the 20m for my own shop, these things are an awesome compromise. Except for the bad quirks where they decay after so many months and eat your items.
I really wish that they were more accessible in game and not just from globes. Like.. what if they were stocked in Delos, and bought with gold? I thought 80k was a pretty reasonable price and that's a gold sink in itself. If they were fixed to return your items when they decayed, they'd be a really good introduction for those that want to learn about shopkeeping and can't find a shop to rent/buy. Plus it's really nifty when walking around to seeing carts set up in random places. I usually stop to see what they are selling.