Just as a visual preference, it would be kind of neat to allow the scabbard the blademaster is drawing from to be wielded in the off-hand. As a secondary idea, if that is allowed, changing the messages on most of the offensive striking abilities to use the scabbard instead of the hand. Example -
With a smooth lunge to the right, you draw Bestsword Ever from its scabbard and deliver a powerful slash across Tecton's legs.
Sweeping out with your scabbard, you strike at the back of Tecton's knee.
It's kind of stupid and obviously not high priority, but
@Synbios drew a blademaster like that once with his sketch of brokenstar and the image stuck with me. Obviously the idea command would be the best venue for this, but I thought I'd get an opinion or two on if anyone would even use it.
Comments
Striking should use the hands. Fits better with the whole "precise manipulation of pressure points" thing, IMO.
Assuming you're referring to Synbios's classlead, it was "approved for consideration", which is certainly not a definite "it's going to happen". Unless there was more explicit confirmation elsewhere that I missed?
Also, happy to see another person bring up blademaster aesthetic ideas again. Thanks @Trey!
Seriously, though, I could see some cases where a tool would be preferable, but I can't think of many of the strikes as they stand for which that would be the case. Do you have specific ones in mind?
I'm not trying to be super negative or anything, just laying out why it doesn't really fit with my mental image of the skill, which is clearly not universal. I'm all for improved flavor and such, and appreciate the discussion even if I don't agree with the specific suggestion.
I would argue that lashing out to certain areas, such as the knees, maybe the temple, and maybe even the chin would make a lot of sense. That would require some of a loose scabbard setup, rather than a scabbard affixed to a belt which is then worn on your person. The Japanese would often have a sash-like belt and simply slide their scabbards into that, so something like that would certainly work in some capacity. (I realize I may be stating the obvious here, but indulge me).
-cough-pommel strike-cough-
Sternum
Shoulder
Hands
Ears
Nose
Knees
Neck
Kidney
Eyes
Temple
Chin
Groin
Chest
Throat
Stomach
Underarm
Feet obviously requires the use of an open hand, and the others are more or less either obvious or irrelevant (the elemental fists, for example, which are done outside of combos anyhow).
And you technically sort of do sheath it again, given that it's not exactly in your hands at the time of performing the strike.
@Eld: A point I'd like to bring up is that just because something doesn't seem like it makes sense doesn't necessarily exclude it from the game (or from being cool-looking!). I'd love for someone to point out any instance of dual flails/morningstars in history, for example.
I've try to associated each one of those with the Striking version of delivery, in order to compare possible scabbard alternatives for consideration and comparisson:
- Spearhand would be converted into a jabbing motion using the end of the scabbard.
- Rap would be a sharp slash using the edge of the scabbard (similar to how it is used in Swashbuckling).
- Blunt Force would be a more forceful blow, but still using the edge of the scabbard.
Admittedly, I don't know how saddles work, so maybe that's what you thought I meant, and I'm just being dumb.
Strongly doubt that Blademasters will be considered for a skill split.
I remember that image! I couldn't find it, though. Could someone post it?
Was trying to click on another thread, but the word saddle always catches my attention The way we use mounts in Achaea is already pretty unrealistic (and they're sooooooo squishy compared to their masters), so really, I think you have artistic license to do almost whatever, as long as it doesn't look too silly.
I really wanted to find the scene from Seabiscuit where the horse at Pimlico drags Red (his foot still caught in a stirrup) through the breezeways of the barns. They did a pretty good job of catching a nightmare every horse person would rather just not think about. If you can somehow unbalance the rider, and he doesn't kick free of his stirrups (although hopefully he has a good chance of this if they are the right size for him), man is he screwed.
A rider against a single person (or small group of people) on foot is going to use at least a bit of speed (although not necessarily a dead gallop), because that's what creates incredible momentum (and power) with a 1000-2000 lb animal vs. puny human on foot. Then, he's basically going to smoosh you with it (cut you down as he rides by/over you) if he's a heavier knight type, shoot you full of arrows if he's not. If he's in a confined area, that's not too good for him, and he's a bit vulnerable. He's more of a guy on a large beast instead of a freight train that can just steamroll you. If his mount is well trained (which it will be), and he's a good rider (which we assume everyone in Achaea is), he's still got some tricks to maneuver that big animal, but hey, you're a Blademaster, or something, and Achaean combat seems to be balanced around A) dismounting people and B ) mounts that are either incredibly squishy or totally unkillable. Imagine if people could make caltrops (I hope this doesn't happen, but if it does they should secretly look like Legos).
If you were quite good, you might slice their stirrup leathers as they ride by? But a fair bet these should/would be quite sturdy and substantial (even more sturdy than a western roping saddle and those things are built like tanks - they're also like lifting tanks ).
So really, whatever people want is probably fine for Achaea.
As far as the OP goes, it doesn't seem worthwhile if it's more than an absolutely trivial amount of coding work, but it would be interesting to have the extra option.
Results of disembowel testing | Knight limb counter | GMCP AB files