It's been a little while, and a huge amount has changed in Achaea since my last AYP thread, so I'm opening a new one for the weekend!
To pre-answer some of the burning questions:
1) Eleusis renaissance is pretty much ready to go! I hope to have it starting in the next week or so.
2) We're still expanding on the PVE environment, we've got some cool stuff in the works in the very near future.
3) General classleads will be open around the end of the month.
As an aside, you can follow me on Twitter:
@TectonAchaea to keep up to date on small things and announcements.
I'm armed with a big cup of coffee, so have at it!
Comments
Our stance on automation hasn't shifted though, if you're caught automating something like bashing, you're going to face some pretty stiff penalties.
Anything you can say about timeline or anything, about forestal changes?
Thanks
When will in-line envenoming for flay actually be in? (I want this change bad and was sad it didn't actually work when it went live)
Are PvE changes in the works right now focused on new areas? Revamping existing content? Honours focused or general mob focused?
What's your perfect Sunday?
CLG or TSM?
Favorite fantasy book series?
How do you like the tank changes? If you've formed an opinion at all on them yet.
Any hints on what (assumedly minor) changes Serpents will be getting after losing Milking, if anything?
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
i'm a rebel
i'm a rebel
1) I just made a nice breakfast for my wife, will get a bit of time in with you guys (my other love), then probably do something special later today!
2) It's in!
Hrrm, looking at this though, the base non-shield/rebounding envenoming seems to be off - I'll get it fixed up.
3) We've got some new areas, as well as overhauling mechanics to make it a little more interactive and fun, not just mash F1 for an hour.
4) Sleep, sleep, and more sleep.
5) I had to google that to find out what you were talking about (*hangs head in shame*)
6) All-time, I'd have to say Feist's Riftwar cycle, was one of the earliest series that I got into, and I followed it (through it's ups and downs) to the very end. Currently reading through the Stormlight Archives, which has been good so far.
7) A marginally slower to get to L1, but L2 and L3 not dragging out into the realm of "is this raid still going?" is a good thing. We're monitoring the growth rates of every placed tank to see if we can improve things more.
8) Nothing set in stone yet - will be very minor. We're not, for instance, going to consolidate all of venoms into a single ability and give serpents an additional new skill. Subterfuge is already filled to the hilt, so it'll most likely involve tweaking/splitting those and maybe some further expansion of one of the key concepts.
OOC answer: When a Celani wants the role, it'll be back!
(Though when I tested during our raid last night FLAY JHUI REBOUNDING CURARE didn't work. Will test if it's still the case/reproduce-able later (though the bug I submitted at the time got deleted as duplicate.)
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
Also are there any statistics of how many players have CURING ON vs CURING OFF? I really want to know how many people have embraced serverside.
Hrrm, usually 10 - 12 non-contiguous hours a day/7 days a week/365 days a year.
Hrrm, daily tasks include:
- General communication: in-game messages/email/forums
- Overseeing the Garden: Celani training and help, Helping the gods with their varied projects, working with the coding team on various topics (from brainstorming, developing proposals, QA/testing, release management)
- Project work (both for Achaea, and for the whole of IRE)
- Overseeing / answering things like issues/bugs/ideas.
- Monitoring IRE's back-end infrastructure.
- Monitoring for fraud.
- Researching current industry trends.
Then there's always the triage stuff, which comes up all the time!I -hope- that when we get to Ashtan's renaissance, we can give the city a bit more of a unified direction (which may be wishful thinking). What this means for the "A-team", who knows!
Results of disembowel testing | Knight limb counter | GMCP AB files
Stats: Not something I have on-hand. I can check for all players, but that wouldn't be representative, since it's a relatively new addition.
Of all currently-specced knights:
Dual Blunt: 14%
Dual Cutting: 22%
S+B: 40%
2H: 24%
Thanks for working so hard on the game all the time, it's awesome
Is there any way you could break those knight spec #s down by Runewarden/Paladin/Infernal?
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."