I noticed lately, after being a member of two OOC clans for a while, that sometimes it seems like they come at the cost of immersion and roleplay. At first I thought this wasn't really the case because people would still ask questions and things still need to happen in-game sometimes, but over time, I realized that wasn't really what happened. I've noticed lately that when something in-game happens, the first place people react to it is in the OOC clan. "Why did X kill Y?" "What happened to Z?" "lol, this speech is taking too long". Often when something happens, people talk about it OOCly first. When considering fights and raids, people talk about it OOCly first. In-game conversations are secondary.
I've been curious and just left or turned off OOC clans for a while due to how gossipy and clique-ish they can become, and the amount of in-game conversations that my character has overheard or participated in doesn't really change. People tend to sit in one room and just talk on clans, rarely interacting in-game outside of "events". It's not a personal thing, it's a communal thing. So I got curious about whether this happened all over the game and what other people thought. Obviously right now OOC clans aren't going anywhere, but I wonder what the game would be like without them. Sure, people like having clans to vent in and things like that, but what if instead of venting personal OOC frustration, people vented in-game? I imagine the loss of OOC clans would result in more interaction on every level, but it certainly isn't something that can be forced on the community.
What do other people think? Is this even an issue or are OOC clans healthy for the game?
i'm a rebel
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The downside of that comes with the countless instances where people threw bitch fits or were sincerely just trolling people to be assholes, because they didn't happen to like what was going on IG at the moment, but lacked the drive to address their concerns ICly. This happens constantly, and is the reason I finally snapped and said "deuces" to the whole thing. If I want to talk with people on an OOC level about shit (like @Havyn and our friendly NFL rivalry), I can do that well enough without having to listen to some mouth-breather complain about the 10 minute break from mudsex they had to take to go defend or listen to a sermon.
The only reason I wouldn't 100% quit is because there are people I can't see IC as much who I genuinely enjoy speaking to.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
I have also noticed that lots of people talk IC or otherwise in TELLS. I bucked this for a while, trying to force more public interaction and occasionally still call people out for it. However, I feel it's like swimming upstream and likely a loosing battle. Those that do it will continue to, it's the culture.
One thing I'm planning to do to mitigate a better immersion is to separate OOC clan chats to some hidden windows. This will keep it there when I want it, but doesn't interfere with anything when I want to be fully IC. I know several people do this, and I imagine it's a common approach, but figured I'd mention it anyhow just in case some readers haven't considered it.
A trickier issue is breaking someone else out of the city's AFK/OOC chat room; it depends on the person and their circumstances. They might be designing something, reading/studying, at work, dealing with young children, or a hundred other things that preclude activities requiring constant attention. Instead of evangelising to them as a group, I'd suggest expressing private appreciation for ways individuals contribute or have contributed in-game and explore means of doing more of it more socially.
On the one hand ive found it does break immersion during certain events especially.
On the other im way too curious and I love getting to know the people behind the characters too much to turn them off. (Though it probably affects my impression of characters to some degree)
Occasionally I miss being able to make a smart-arsed comment when someone says something which amuses me - but if I'm really feeling hilarious and can't contain myself any longer, I tend to send an OOC message to one lucky recipient instead.
I think small OOC clans, where everyone knows each other reasonably well, can be healthy: it reminds us that we're playing a game with other humans. The difficulty comes with the sprawling, cross-organisation entities that a few people seem to be members of (and whose notoriety means I don't need to try and remember them).
I have found the overall experience much more enjoyable and noticeably quieter.
Some clans are notorious whiners/loud-mouth PKers who start into each other the second one sees the other say anything.
Others are @Mathonwy and me having a random ass conversation for 30 minutes where the topic changes instantly if someone references it to anything else.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
I honestly want to know if people I'm playing with are enjoying or not enjoying, so I'm always open to having an OOC conversation with anyone who approaches me about it, as long as they don't send me tells full of slashes. Pointing out OOC is more startling than the OOC itself in most cases. Just bloody be OOC and I'll figure it out. I usually assume my tells are OOC-acceptable anyway. /minirant
Kinda ranted about tells instead of clans. Oops. I think avenues of OOC are good for some people, even if others don't care for them. That does include clans, even if I ranted on tells.
Say what you want, but the man sees things through.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Join p9 today!
I've made mistakes on Bluef. Sometimes those mistakes have carried over here and I've not always been the best or most productive member of this online forum community. There ar some things I would do differently if given the chance now, but I stand by all things that Bluef has done IC as an integral part of her character development.
Moreover, few people know the real story about her past dispute with the Spirit Walkers, the origins of the Curia Spiritus and her role in its inception, why she left the Order of the Moon, and why she left Ashtan so very long ago. What players know about her is that many people don't like her. That she's supposedly trouble. A newbie killer. Eats babies. Etc. and so on.
That perception, fueled by people who apparently have nothing better to do than stifle other people's gameplay, nearly resulted in me quitting Achaea for good. If I tried to bloodline someone, other players swooped in and suggested that Bluef was Slith incarnate. If I tried to join a House, fifty alts who I had never met before came out of the woodwork to suggest how they personally saw me do something terrible. I'd had enough.
Then I met Kaie. He didn't put much stock into what other people said and wanted to figure out who Bluef was for himself. He started P9 and pretty soon, I was meeting people in the game again - but only OOCly. Still, they were seeing for themselves that I wasn't batshit crazy, a raging bitch, or a huge manipulator the way I'd been portrayed by others in certain cliques within the game.
Eventually, this led to Bluef being given a chance by people again IC. I was invited to join other clans again, then High Clans, and now I'm happy to be a clan leader of Valnurana's pre-Order. In other words, without OOC clans, Bluef would never have been given a second chance.
I'm very thankful because it is far too easy to right off people in Achaea and I may never have found a way back in to roleplay. People who are friendly with others, can stand outside Shallam as the city falls one day and be kneeling at the feet of the opposing God swearing an oath the next. But if you're disliked OOCly, forget about it.
You'll be metagamed to death and never stand a chance at getting that enemy status you received (for being disliked, not for doing a darn thing) turned around. Your chances of joining a city or House aren't limited to who hasn't heard of you; they're limited to who isn't talking to someone OOCly who doesn't like you.
I understand what the OP in this thread was discussing and I do suppor that to some extent. I'm part of a few OOC clans, P9 being the major one, and so I can understand how such clans might break immersion, particularly if they're clans that cliques within a particular city or House all join. But for me, an OOC clan had the opposite effect.
P9 in general has never ruined my immersion or roleplay, and I think that is due in part to the fact that we don't exist to metagame but to bring people from different walks of Achaean life together for one reason: We're not prejudice or biased; we troll everyone (even ourselves).
Album of Bluef during her time in Achaea
Album of Bluef during her time in Achaea
TL;DR @Bluef I miss nerding out with you about Doctor Who, but being a member of P9 just isn't worth it.
Edit to clarify that the above comment is not in reference to P9.
If ooc clans got removed we would just default to skype..
If you don't wanna be in an ooc clan by all means turn it off or quit. but there's alot of people who don't exactly want to roleplay on that huge major level that Tesha does, I know I roleplay to the least little bit I can except on special occasions.
Now im not knocking anyone's roleplay or any of that. but honestly when there's a huge mandatory speech or something going on I do typically go afk and then ask on the ooc clan/skype what happened.
Also just saying. it's a hell of alot easier saying I went dormant cause xbox one rather than saying. My soul has been sleeping for reasons that involve a box with an x on it.
Just sayin if you don't want to listen to such things quit the clan or turn it off. If it's not normally like that then ask the clan leader to deal with such things.
P9 Is a little worse on that level than most of my other ooc clans though. Although I personally didn't quit because of hate speech slurs or what not. mostly just Ernam getting old and repetitive.