Okay, I am going to preface this with: This is a terrible idea. I kind of like it but I also know this is going to get shot down in the biggest ball of flames the forums have ever seen. I expect this to be pretty brutal. That being said, please be kind. This is a serious idea but not one I really expect to have happen. This is to address something seen in at least two recent posts.
My next preface is: THIS SYSTEM WOULD BE ENTIRELY OPT-IN. NO ONE WOULD BE FORCING YOU TO KILL YOUR CHARACTER PERMANENTLY.
The premise: An RP event where Lord Thoth basically says He's done with our shit and He will begin to be more stringent about death in the future. Maybe the lack of souls going to the underworld (or wherever souls go in Achaea) is creating an imbalance and it needs to be rectified.
The system: Every X Achaean years (I'm personally thinking an RL year's worth rounded up which I think is like... 30?) your character is given a token of death. A character can then EMBRACE TOKEN as opposed to EMBRACE DEATH when they die. If they do this, their soul is taken to the underworld (or wherever) and a special deathsight shows that the character has been judged and their time has come to an end. A special tour with Thoth would show and they would be ushered to their final resting place. Afterwards, they would enter a new character creation.
The effects:
Class and lessons - With the advent of multi-class, the new character would have to choose one of their existing classes to embrace during re-birth. They retain their skill rank in all those skills and are automatically embraced in that class (if they were before). They would get 75% of the lessons back from other classes, and 75% of the lessons back from non-class skills. All non-spent lessons would be given to their new character.
Age - The player would get an option to choose an age for their character, some where between 20 and 30. This would ensure they are not quite as young as a new character.
Gold and credits - All gold on the character would drop upon embracing the token. The gold in the bank accounts would be given to the new character with 25% of the gold going to the city's coffers that the bank account exists in. All bound and non-bound credits are given to the new character.
Level - The new character would start at the same level as the old -10. So a dragon at level 99 would be level 89 with their new character. At level 105 they would be 95. Embracing token at level 30 would get you a level 20 character. The lesson difference would be taken out of the lessons transferred over to the new character (so they would lose about 50 lessons).
Ranks - All reset. Explorer, city, house. Even if the new character belongs to the same organisation as the old, they would still start back as a novice.
Artefacts - All transferred to the new character. A time in character creation would be spent with an option to trade any in for 2/3rds their value as you can now. The exception to this would be custom pets which the player would get a token back to make a new one (or the same) since custom pets are often associated with the character. A second possible exception would be custom descriptions. Likely they would need to be removed because, once again, descriptions are pretty much related to a specific character. They would likely get an ice figurine back for this but they might just lose them entirely. All things with resetting to the old character count as artefacts in this instance.
Designs - All designs would be made public. If you want them back you would have to purchase them just like anyone else. Any preserved design would be unpreserved and put on the public list and the old folders would go back to being fresh with 50 empty slots.
Tradeskills - Licenses held by a character would get a character a token (just like the ones we got for the big change, giving them a second reason for existing in the game.) All slots a character has bought will still be there with no refund. (If you bought four extra slots, you don't get credits back but you can still learn up to six trade skills.)
Talisman pieces - All transferred.
Honours - All special honours would be removed from the new character would get a special honours stating something like this is not their first life. (Not a hundred percent sold on this but I could see arguments for separating trubies and restarts.) The old character's honours would still exist but with a special line with something like 'it's mortal coil spent, this character now rests in the halls of Lord Thoth'. The coat of arms would also still be bound to the old character.
The Trial - Instead of the current tour that newbies get, the new character would get their own starter scene. Something similar to the trial of old (I don't know anything about it, it just seems cool that the older characters would still get -something-.) During this they would pick their city just like any other newbie picks their city.
Tasks - Have to do them all! Muahahaha! Suffer!
The Body - The body of the old character would remain for a period of time (maybe three months?), allowing funerals and desecrations to be heaped upon it as they should. It would drop, too, just as a normal corpse so some fun battles could be waged over who gets the final say over a body. It would not be offerable, though, at least not to a shrine. Any essence in the corpse would be doubled (totally pretending I know what I'm talking about here) and would be given directly to the God of the Order they are in. Not in an Order? Too bad.
So, any questions? I did my best to average it out between benefits and negatives so it's still a sacrifice for the player but not a terrible one. RP wise it would open up the idea that death -can- be permanent for adventurers while still putting it entirely in the players' hands on whether they want to give up their character or play it forever.
tl:dr - Opt-in permadeath that has benefits to a new character while still being a bit painful. A good new chance for drama!
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Comments
Also, maybe add non-forcible artifact that you can buy with option of 'true reincarnation'. nobody can see this artifact except you and you can decide if you want to die in a blaze of glory.
also i like this route because it is too cheap to go for melodie's route where you cry blood, be evil and all that. it is like forcing your character to change because just you are bored with your city or whatever.
It just me liking to keep my character what it is about. A cheerful forestal that Mhaldor don't want.
Creating this mechanic for the sake of drama seems like too much effort overall. There are easier ways to start story arcs and meaningful stories.
@Daslin Clearly the gnolls have what we like to call 'Job Satisfaction'. And by we, I mean someone else. I don't know what that's like.
A primer - You have to activate it and wait for a month (24 hours) before you can EMBRACE TOKEN, this means you cannot just do it out of frustration, but have to have a little thought behind it. If not used in a month after it has been primed, it will go back to unprimed, meaning you have only a small window (24 hours) to use it until you have to wait another month. I think this would cut down on drama queens using this when they get fed up with something but not put such a huge burden on people to have to wait to have their final moment.
um somewhat half-related but yes relic exists that i realized just now.
tl;dr I think you're an idiot, and honestly, I doubt you're going to really read anything, let alone this tl;dr.
edit: Fully expecting ban or moderation on my post, still not gonna change it, in hope Jules opens her eyes to how shit she acts sometimes.