Hello Achaeans! I've tried playing the game a couple of times, but never managed to get really deep into it(usually due to a RL break causing me to forget most of what I learned!) I've been lurking the forums for a while now, and noticed the weaponmastery changes; now I want to try out a Knight!( the dual-wielding rapiers always turned me off). I read some of the help files and have a couple of questions:
- Runewarden help files talk about needing a "dual wieldable weapon" to empower as your runeblade. Is this still the case, or can runewardens use two handed/one handed and shield?
- One of the Paladin passives is about being able to perform rites right after doubleslash, same question as runewardens
Also, while I have a vague idea of the differences between the three Knights, I would very much like to read a more in-depth guide on what makes each of them tick, and how they play! I couldn't really find any information online though(the wiki I found was kind of bare bones). Is there some knightly literature that I could read(IG or out) that would help me get familiarized with them before I pick one? I'm not really looking for an in-depth breakdown of combat because most of it sounds like gibberish to me
, but just a general idea of what I would be doing as a Paladin/Runewarden/Infernal.
Finally, and not completely unrelated, is there a way to check if I can reincarnate my character(I don't remember if I've used mine)? Is there any drawback rekindling this old fart's life compared to just making a new character? Should I really end my post with a question mark? Thanks, preemptively!
Comments
The Infernal and Paladin classes are factional. They're the thematic opposites of each other, literally. Infernals serve Evil, Paladins serve Good, and that will both limit your character's possible allegiances, but also give him/her a more concrete path to follow.
If you choose Infernal you will be limited to the city of Mhaldor. Mhaldor, obviously, is the city of Evil, and as an Infernal you'll get the factional ability of Necromancy. This ability lets you do a variety of nefarious, somewhat-disgusting things such as raise hands from the grave to hinder opponents, kill all plant life in the area for essence, consume hearts and forge the souls of your enemies into spears and then throw them at people. From what I can tell all of the Mhaldorians are awesome folks OOCly and they would love to torture enlighten you, should you choose the Infernal class. The whole Mhaldorian thing is "strength through suffering" - through suffering and pushing through that weakness, you grow stronger. Obviously, these are the "bad guys" of Achaea and Mhaldorians are generally not welcome in other cities.
Should you choose Paladin, you will have to choose between either Targossas or Cyrene - should you choose Cyrene, you may have to deal with certain limits placed on your Devotion ability. I'm not qualified to discuss that, so I'll let others explain that whole thing should you have any questions. Targossas is the city of Good. Note that this variant of "Good" is less "donate to charity" and more "PURGE THE HERETICS, LONG LIVE THE BLOODSWORN GODS!" Less Dominican friar, more Warhammer 40k. Should you choose Paladin you will gain the skill of Devotion, which allows you to do things ranging from healing yourself and granting allies buffs to reviving the fallen and damning your enemies to the flaming pits of hell for all eternity. I'm less certain on the Targossian ideology as I haven't interacted much with them, but their thing seems to be protecting and advancing Creation against whatever might threaten it, no matter the cost (and if I'm wrong on any of that I urge any Targossian to please correct me, I'm not a fan of butchering stuff like that). The Targossians have many enemies and many hate their guts and think them arrogant, but they're zealous in their believes and faith. OOCly, from what I can tell, they're equally fine folks and, from what I've read on the forums, they would love some more allies.
The Runewardens trace their roots historically to Cyrene, but they are very much a neutral class and you'll find them in every city, much in the same way you'll find Blademasters, Serpents or Monks no matter where you go. Earth magic, which fuels their skill of Runelore, is a neutral force, and so choosing Runewarden will not limit your options in the slightest - where the Infernals and Paladins have their ideologies tied to their skillsets, the Runewarden's ideology is quite separate from the class. You'll find Runewardens serving Evil, serving Good, Serving Nature and Chaos and everything else. The art of Runelore is the act of inscribing various images of power, fueled by earth magic, that bestow certain benefits to yourself and others. Some can be inscribed on the ground and damage or throw an opponent off balance. Others can be placed on yourself or allies, granting them increased health or damage output. Inscribing certain runes on your weapons or armor will allow you to empower them, turning your equipment into runeblades (and whatever you call the blunt equivalents) and runic armor.
It should be noted that if you choose one of the factional knight classes and later decide to leave the service of your relevant Divine and cities - Sartan/Mhaldor for Infernals, the Bloodsworn/Targossas (and Cyrene, though that has its own complications regardless) for Paladins - you may find it prudent to switch classes, as Necromancy and Devotion, as stated above, are factional abilities and inherently tied to their relevant Divine, and thusly can be taken from you. Should you choose Runewarden, you will have no such limitations; upon learning Runelore it is yours and yours alone, and will serve you regardless of your chosen path, even if your ideology changes drastically down the road.
I'm not certain how much of this you knew beforehand, @Kaedhol, but I hope you find it helpful! And welcome to Achaea! Hopefully we'll get you to stick around this time.
EDIT: that said I still love both. Achaea is so rich in features. Realistically, most of us can only play one at a time, and you might as well make sure you go wherever you think you'll enjoy things the most for now.
It's a lot less necessary than runeblades are as a runewarden. Rites can be a big part of Paladin combat, but having to lay them separately before starting to attack generally won't matter too much.
Results of disembowel testing | Knight limb counter | GMCP AB files