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→My Mudlet Scripts
The only downside with that is, that depending on several factors (such as new information IRE might add to the charstats), it won't always bee the third table entry. So I'd rather use something like table.contains(gmcp.Char.Vitals.charstats, "Spec: Dual Cutting")(This is assuming the according table entry is precisely "Spec: Dual Cutting". If it can vary a bit, you'd have to do a loop through the whole table and check each entry with string.gmatch)
So I made a trigger for Keorin's limb counter on assess for Monk to set the breakpoint.For non-artied Monks (assuming my formula is correct) it should be very accurate.I'm using math.ceil to round up to the nearest hit.Is there a way to change it to round up to the nearest .15/.25/.35 to account for knuckles? I'm still testing to make sure the formula is actually right, but so far it has been! I'm just trying to account for those edge cases with knuckles now.