It is often said that one can make it in Achaea without spending real money. Well, I lack the necessary survival lessons to make fishing profitable, definitely lack the lessons to ever think about deep sea fishing, and lack the levels/artifacts to make bashing profitable (though I am working on this). Judging from most discussions, it would seem like the best approach would be quests.
However, I have no idea how to make questing profitable and, more importantly, how to go about learning. So I'm curious: what is the best way to actually learn where good quests are and how to find them? What are some of the was people have used to do so?
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내가 제일 잘 나가!!!111!!1
If you want to be thorough, you should read every room description (and descriptions of unmovable items, like altars or furniture) for hints of secret exits or hidden items. For example, there might be a portrait in a room description that isn't visible as an item, and PUSH PORTRAIT opens a secret door. Or the description might hint at a draft of air coming from a certain direction, indicating that there's an unlisted exit in that direction. Often though, there won't be any hint of the hidden exit, and you'll just have to use the SECRETS ability a few times in every room or manually try every unlisted exit.
*If you're not too lazy, you should try to say things that actually make sense. For example, instead of simply saying "Quest.", say something like "Do you have any quests for me?" or "Is there anything I can help with?". This doesn't actually matter much, I just find it a bit annoying and OOC when people say random words in an obvious attempt to trigger a quest.
Edit: It's not against the rules to have someone tell you outright how to do quests (as long as they don't do it over a public channel), but you should practice solving them yourself. Knowing how to find and solve quests is a useful skill, and there won't always be someone to walk you through it.
Edit2: Once you find an area that gives lots of gold and learn the quests there, the next step is to learn how long the quests and quest-related items/denizens take to reset/respawn. That way you can go through the area and complete all the quests, then go do something else (like other quests) for 20 minutes (or however long it is) then come back when everything is ready again and do it over, rather than checking one area constantly or only completing the quests occasionally.
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내가 제일 잘 나가!!!111!!1
ASK <denizen> QUEST.
Ta da.
Does that work in general now, or only for certain denizens/quests? I've tried it a few times, unsuccessfully.
Hm, I suspect my answer there could've been a bit more helpful than it was. Normally, if you're going to need to use ASK instead of simply saying a key word, there'll be some indication. The denizen should give you some sort of prompt. If you say dwarves around Jerh'mias, he'll reply: "If you want to know more about the history of the dwarves, just ask."
The reason for this is that once you do ASK JERH'MIAS DWARVES, you're going to get a huge long story about the creation of the dwarves that you really don't want to hear a hundred times a day as random passers-by just happen to say the word. Splitting "What do I do if I hear dwarves?" and "What do I do if someone asks me about dwarves?" up lets us control the situation and save everyone's sanity. A few quests will work this way too, where you're fed some history or a story, but there will be some sort of indication to guide you in the ASK direction if necessary.
Regarding spontaneous denizen interaction: it's never a guarantee, but if you use SAY TO most of the garden will hear it. Sometimes using say is enough, if you're talking to a denizen that a particular volunteer happens to be listening to already, but say to is the best way of insuring you get heard.