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Unexpected surprises are one of the gems of immersive environments in most cases, and a sense of unpredictability can be exciting (gambling, for instance). Thus, I was pondering the concept of having items that could be either cursed or blessed. This would apply to things that can normally be enchanted, such as jewellery, boots, etc (maybe even weapons). The idea is that, whatever effect is applied will directly affect the person who is wielding or wearing the item (e.g. someone wears a cursed ring and is randomly afflicted with dizziness for a duration).
There are two ways I can immediately think of for implementing such an idea:
1) Allows Shamans and Priests an ability to CURSE|BLESS <item> respectively, imbuing the item with either a predetermined or random aspect which would expire in similar fashion to enchantments (or expire when the item naturally decays). Shamans would be able to Desecrate blessed items, removing the blessing and Priests would likewise be able to Purify cursed items to negate the curse.
2) Add an ability/abilities in Enchantment to Imbue an item with a random effect, which will Wheel-of-fortune style pick a random negative or positive effect to enchant into the item.