25gb. Its huge. The gamplay is fun. Have not tried the multiplayer. The plot is really inconsistent for a bioware game but its still good. Just not super amazing like the other 2. Also illusion of choice strikes again.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
My copy is for the 360... I've been waiting for it for 6 months and had to work the night it was released... the next day I was at Gamestop picking it up.
My copy is for the 360... I've been waiting for it for 6 months and had to work the night it was released... the next day I was at Gamestop picking it up.
25gb. Its huge. The gamplay is fun. Have not tried the multiplayer. The plot is really inconsistent for a bioware game but its still good. Just not super amazing like the other 2. Also illusion of choice strikes again.
You're nuts. Origins was amazing. DA2 sucked entirely. If this is even worse than 2 I wont be buying it.
25gb. Its huge. The gamplay is fun. Have not tried the multiplayer. The plot is really inconsistent for a bioware game but its still good. Just not super amazing like the other 2. Also illusion of choice strikes again.
You're nuts. Origins was amazing. DA2 sucked entirely. If this is even worse than 2 I wont be buying it.
By "the other 2" I assume he is referring to both Dragon age 1 (origins) and Da2.
25gb. Its huge. The gamplay is fun. Have not tried the multiplayer. The plot is really inconsistent for a bioware game but its still good. Just not super amazing like the other 2. Also illusion of choice strikes again.
You're nuts. Origins was amazing. DA2 sucked entirely. If this is even worse than 2 I wont be buying it.
To be fair, the plot of DA2 was probably its only redeeming quality. If you could get past the nightmare that was everything else, there was a pretty solid narrative hidden away under all the crap. I haven't started the singleplayer of Inquisition yet since I'm going to be traveling soon and didn't want to put myself in the position of having to tear myself away from it, but it isn't hard for me to believe that the plot is less tight, but the gameplay is far, far better. If anything, that seems probable.
I am enjoying the multiplayer right now though and my Origin name thingy is M0dusPwnens if anyone wants friends. Thus far, the multiplayer feels a lot like what I had wished Mass Effect multiplayer were more like (specifically, more team/role oriented) although there are already some pretty evident balance issues.
Been enjoying the game, though there are a few complaints. Biggest one is no healing beyond potions. I am ok with it being limited in combat, but give us a perk or something that lets healing happen when we are out of combat.
Limited control over where your attributes are placed also has been annoying me. You can buy an amulet to change them (I believe) but that gets expensive.
Mage class feels weak, really weak, compared to the others.
Lots, LOTS, of plus to the game though. Big maps with a lot of exploration, lots of quests, some of the companions are a lot of fun to have around, the crafting system lets you have some control over bad gear drops, story is fairly interesting to me so far, lot of other things that the reviewers have covered.
I am not liking the imbalances between the classes at all. Rogue with dual wield is ten times stronger than anything else
It really isn't. It's just the first class that gets the ability to do a lot of DPS quickly - the others catch up and eventually surpass it pretty seriously. Some of the other classes, with strong weapons, can CC and kill entire packs with the same ease the Assassin can kill targets one at a time. An Elementalist can solo just about anything once you have stronger gear.
The more I've been playing it, the more wonky the balance starts to get, which is unfortunate. Once the DPS classes really get going at moderate levels and with strong weapons, you largely just cease to need tanks or "healers" (people with barrier). Hopefully they'll put some work into balancing it alongside their promise of additional content.
So, summing up, what do you all think about DA: Inquisition? I did 95% of the achievements in DA:Origins. I successfully dodged DA2, as it was clear that I could not like it by just watching a gameplay video. What are your votes/feeling/impressions? Avoid any spoiler if possible.
From the review and some videos, I was not impressed that much, I admit.
I'm really enjoying it. It's kind of like they took the good bits from DA2 (or well the good bits people didn't whine about) and DA:O and merged them with Skyrim.
As a side question, is Sera also a chav in the US versions? Or did they dub US accents over everything?
Been enjoying the game, though there are a few complaints. Biggest one is no healing beyond potions. I am ok with it being limited in combat, but give us a perk or something that lets healing happen when we are out of combat.
Limited control over where your attributes are placed also has been annoying me. You can buy an amulet to change them (I believe) but that gets expensive.
Mage class feels weak, really weak, compared to the others.
Lots, LOTS, of plus to the game though. Big maps with a lot of exploration, lots of quests, some of the companions are a lot of fun to have around, the crafting system lets you have some control over bad gear drops, story is fairly interesting to me so far, lot of other things that the reviewers have covered.
I highly recommend getting the game!
Actually, Solas heals fyi. Or he has that I've seen. Maybe THATS where all my damn potions have been going too -eyes-
Comments
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
I should have splurged the extra 10$ for the DLCs
Viva la Bluef.
I am enjoying the multiplayer right now though and my Origin name thingy is M0dusPwnens if anyone wants friends. Thus far, the multiplayer feels a lot like what I had wished Mass Effect multiplayer were more like (specifically, more team/role oriented) although there are already some pretty evident balance issues.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Limited control over where your attributes are placed also has been annoying me. You can buy an amulet to change them (I believe) but that gets expensive.
Mage class feels weak, really weak, compared to the others.
Lots, LOTS, of plus to the game though. Big maps with a lot of exploration, lots of quests, some of the companions are a lot of fun to have around, the crafting system lets you have some control over bad gear drops, story is fairly interesting to me so far, lot of other things that the reviewers have covered.
I highly recommend getting the game!
The more I've been playing it, the more wonky the balance starts to get, which is unfortunate. Once the DPS classes really get going at moderate levels and with strong weapons, you largely just cease to need tanks or "healers" (people with barrier). Hopefully they'll put some work into balancing it alongside their promise of additional content.
I know they went for the open world vibe on it, but it's slowly killing the completionist in me
From the review and some videos, I was not impressed that much, I admit.
As a side question, is Sera also a chav in the US versions? Or did they dub US accents over everything?