Just to be clear, is this an artefact one gets to keep forever, or temporarily? Are there any limits on what artefacts it won't mimic?
Forever, yes! It won't mimic any artefact that has a lasting effect after the artefact reverts, so you won't get things like the gem of reincarnation, blademaster bands, collar of lupus etc.
@Tecton would interesting to sell a version of this artefact that doesn't poof after 30 minutes, for something like 2000cr.
Can re-roll it after 30 minute and everything, but whatever it lands on sticks until you decide to change it. Like an artefact that transmogrifies, basically. For 2000cr it's highly improbable that it'd land on any arties that actually cost that much, but it'd be fun and interesting to play with it and find neat/useful artefacts, then reroll them later on if you don't need them anymore.
Or maybe just extend the time to an hour or two? It can still be reset after 30 minutes, but if you get something you like, you can hang on to it for awhile.
In the interests of being a cool dude, could you list what artefacts that aren't for sale any more can be mimiced by the clay? I'd love to know, and it might just push me over the edge if there's cool stuff in there.
@Tecton would interesting to sell a version of this artefact that doesn't poof after 30 minutes, for something like 2000cr.
Can re-roll it after 30 minute and everything, but whatever it lands on sticks until you decide to change it. Like an artefact that transmogrifies, basically. For 2000cr it's highly improbable that it'd land on any arties that actually cost that much, but it'd be fun and interesting to play with it and find neat/useful artefacts, then reroll them later on if you don't need them anymore.
No plans at this stage, and if we did, it would cost a -lot- more than 2000cr!
Would be curious about what @Bluef disagrees with, if it wasn't Bluef.
Ernam 1:17AM --------- Hello everyone, have a nice day!
<Bluef: disagree>
Sorry, there isn't a "I think that's a stupid, self-serving idea" button.
I understand that some people who can afford to bulk up on artefacts want lots of shiny things at incredibly high credit prices to further distance themselves from the player base who can only afford standard artefacts or none at all, but given the sweeping changes made recently to make hunting and other elements of the game a bit more level, and not artefact dependent, I think it's a shit idea to create even more economically-driven artefact disparity in Achaea.
@Bluef honestly not looking to get into a huge debate (or conversation) with you, but a 2000cr artefact that would 99.5% of the time give you artefacts that cost less than 2000cr, 0.5% of the time give you an artefact that costs 2000cr, and maybe, some day, give you level 3 gauntlets, isn't making it any easier for anyone to "artie out". If anything, it'd cost a hell of a lot more for the same "toy", with the benefit of letting you swap around if you change class or want to have some fun with it.
Either way, idea has already been puppet obliterated by the Master Jester, so:
You must want to get into a debate of some kind because you're citing BS about how it wouldn't cause anyone to "artie out" when I didn't say any such thing. What I wrote was that there is a gap between rich and poor players in Achaea and that I think it's a shit idea to create further uber-expensive artefacts that compound it.
Economic gaps in the player base result in artefacts being unequally distributed among individuals and in some cases among cities. You can differ with me in opinion on the importance of that fact but you can't deny that kind of inequality doesn't promote further investment on the part of some players. It is what it is and you're a walking example of it.
From a development standpoint, when a game is recruiting new players the last thing it needs is this kind of disparity hindering its growth long-term. In other words, if Achaea keeps increasing the threshhold at which new players need to invest to be relevant combat or hunting-wise, the game will eventually hit the red brick wall of not being attractive to newbies.
That has nothing to do with whether you think there is value in a 2,000+ credit toy you can enjoy however you see fit other than the fact that you are so willing and able to purchase said toy (and thus can likely not grasp or want to acknowledge the argument I'm making against 2,000-credit toys).
Edit: Typos. Thoughts in a paragraph blender. Grrr.
In the interests of being a cool dude, could you list what artefacts that aren't for sale any more can be mimiced by the clay? I'd love to know, and it might just push me over the edge if there's cool stuff in there.
You'll have to find out!
I really hate the idea of spending close to 600 dollars without knowing what it can actually do. Yes, this is a bonus, but it would be the reason I bought that many credits. Finding out in under a month is going to be tough since it could roll the same thing multiple times.
In the interests of being a cool dude, could you list what artefacts that aren't for sale any more can be mimiced by the clay? I'd love to know, and it might just push me over the edge if there's cool stuff in there.
You'll have to find out!
I really hate the idea of spending close to 600 dollars without knowing what it can actually do. Yes, this is a bonus, but it would be the reason I bought that many credits. Finding out in under a month is going to be tough since it could roll the same thing multiple times.
That's fair, there's some artefact armour there (that's no longer available), and a couple of items that have only previously existed as auction items!
ETA: Just did a quick tally, there's 179 artefact possibilities that the clay can mimic!
179 possible. So many chances of getting an artefact I don't need. Take out all the level one and two stuff and I am sold! I figure even if I roll level 3 dexterity boots, I won't complain.
This seems like a very, very cool, but very, very useless item for the people who will have it. Most people who are going to drop 2k credits are going to have a lot of artefacts already. The chance to turn into 100% useless weapons for your class, or artefacts you already have, is enough to convince me it's nothing but a novelty that will very rarely be useful.
With a 300 credit tradein value, I'd personally just look at it as a 15% credit bonus on my purchase of 2k, on top of all the other bonuses that you get along the way.
Comments
Album of Bluef during her time in Achaea
@Tecton
Only artefacts that are currently for sale, or any random artefacts?
Would buy this even if it took me a year to get dragonskin armor, or any of a long list of auction artefacts.
I'm 99% sure I know the answer, but here's to the one percent.
@Tecton: Does it duplicate artefacts you already own? Does it have a tradein value/what is its tradein value?
Results of disembowel testing | Knight limb counter | GMCP AB files
totes not useful, but "fun" I guess.
It may duplicate an item you already own, yes.
It can be traded-in, but needs to be arranged through artefacts@achaea.com - tradein value is 300cr.
@Tecton would interesting to sell a version of this artefact that doesn't poof after 30 minutes, for something like 2000cr.
Can re-roll it after 30 minute and everything, but whatever it lands on sticks until you decide to change it. Like an artefact that transmogrifies, basically. For 2000cr it's highly improbable that it'd land on any arties that actually cost that much, but it'd be fun and interesting to play with it and find neat/useful artefacts, then reroll them later on if you don't need them anymore.
Would be curious about what @Bluef disagrees with, if it wasn't Bluef.
2000cr and some coupons to Denny's?
I understand that some people who can afford to bulk up on artefacts want lots of shiny things at incredibly high credit prices to further distance themselves from the player base who can only afford standard artefacts or none at all, but given the sweeping changes made recently to make hunting and other elements of the game a bit more level, and not artefact dependent, I think it's a shit idea to create even more economically-driven artefact disparity in Achaea.
Album of Bluef during her time in Achaea
@Bluef honestly not looking to get into a huge debate (or conversation) with you, but a 2000cr artefact that would 99.5% of the time give you artefacts that cost less than 2000cr, 0.5% of the time give you an artefact that costs 2000cr, and maybe, some day, give you level 3 gauntlets, isn't making it any easier for anyone to "artie out". If anything, it'd cost a hell of a lot more for the same "toy", with the benefit of letting you swap around if you change class or want to have some fun with it.
Either way, idea has already been puppet obliterated by the Master Jester, so:
Economic gaps in the player base result in artefacts being unequally distributed among individuals and in some cases among cities. You can differ with me in opinion on the importance of that fact but you can't deny that kind of inequality doesn't promote further investment on the part of some players. It is what it is and you're a walking example of it.
From a development standpoint, when a game is recruiting new players the last thing it needs is this kind of disparity hindering its growth long-term. In other words, if Achaea keeps increasing the threshhold at which new players need to invest to be relevant combat or hunting-wise, the game will eventually hit the red brick wall of not being attractive to newbies.
That has nothing to do with whether you think there is value in a 2,000+ credit toy you can enjoy however you see fit other than the fact that you are so willing and able to purchase said toy (and thus can likely not grasp or want to acknowledge the argument I'm making against 2,000-credit toys).
Edit: Typos. Thoughts in a paragraph blender. Grrr.
Album of Bluef during her time in Achaea
1) Buy Achaea / IRE
2) Provide it to everyone for free.
(drops mic, and abandons thread)
Next time, don't tag me in a random insult with a question you don't really want answered.
Album of Bluef during her time in Achaea
ETA: Just did a quick tally, there's 179 artefact possibilities that the clay can mimic!
i assume less than the 0.55866% if they were weighted equally
Results of disembowel testing | Knight limb counter | GMCP AB files