Having finished grad school, I am contemplating making a glorious return to Achaea on a new character without any of the substantial baggage Tael has developed over the approximate decade I played him.
I'm looking toward Targossas in particular, but the thing I'm having trouble with is deciding on a class. I also have a few other questions.
1) Now that there's server-side curing, is cobbling together your own system on top of it less of a Herculean task than it used to be? I'd like to go this route, but I'm not sure just how much has been implemented server-side and how much I would have to write myself (I'm a substantially better coder than when I left, but I'm still not sure I'm up to the task if it's too great).
2) Now that there's server-side curing, are affliction classes harder to play in general? I remember that they were already getting harder and harder to be merely competent at (even when they remained competitive at the upper echelons) as more and more people had basic systems in place.
3) Is Blademaster still mostly useless in raids? It was by far my favourite class from an RP perspective and I liked the combat too (insofar as I participated in it), but I always felt like I had nothing to do during raids. Now that ranged combat has been nerfed, do blademasters still feel like they mostly just sit there summoning spark? Is there any hope that the class will ever get a bit more raid utility like virtually every other class possesses?
4) The knight changes look enticing, but what is happening to Chivalry? Are knights retaining falcons and bows (i.e., raid utility)? If blademaster is still largely pointless in raids, I'm considering Paladin.
5) And, just for my own edification, after these years away, have people (read: Sena) finally figured out what the limb damage/health formula actually is?
Also, is there anything I should know about that isn't in the Announces? I read all of them since I left, but anything that comes to mind that I might have missed?
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2) I'm still not a combatant, but it doesn't seem so. Serpents have gotten some changes to make up for the reduced effectiveness of illusions, and there have been a couple classlead rounds since server-side curing was implemented, so things seem fine for affliction classes (or at least as fine as they were before).
3) Blademaster is about the same, really.
4) Chivalry is pretty much staying as it is I think, except for the weapon-related abilities. You'll still have falcons and archery and the utility stuff.
5) I still haven't worked at all on limb damage. It seems that others have it pretty much figured out, but nobody has actually posted any details on the forums, so I'm not entirely sure.
2. Afflictions classes are pretty well off. Serpent is very strong even without offensive Illusions and you are now less dependent on having a Thoth's fang just to compete. Really all of the affliction classes are in a great place at the moment.
3. With the LoS nerf, melee skirmishes are much more frequent so you will not sit around as much. But the class itself has not really gained anything new in terms of raid utility.
4. What Sena said. All the goodies stay in both Chivalry and your Second skill.
5. So many people claim to know the limb damage details but everyone's counter works only for their rapiers or only at certain health ranges. At best they have really good estimations for a reasonable band of variables.
1) Automatic Transmute/HealthTrans when below a certain health%
2) Inventory herb/mineral buffer (to prevent riftlocks)
3) Stop upkeep of certain defenses/focusing when below a certain mana %
4) Limb counting
5) Affliction tracking
6) Automatic highlighting
7) Forwarding actions/messages to PT or triggering PT to switch target
SVO does ~all of these things, but some of these things you might not need at all while others you can pretty easily script like the herb/mineral buffer, highlighting and PT triggers.
Well it does affliction tracking, we're just not loved enough to be allowed to use it.
1. They can now block directions.
2. While less of a noticable buff, shin burst bypasses shield and barrier defenses(but does not break them), and has a lower eq cost vs players.
Blademaster isn't much different than it was before. However, with the LoS changed everyone else is in the same position that Blademaster is in, even if your a monk you can no longer just chain choke people out across the map. which means Melee fights or bust. Although Blademaster is likely the best Hindering class in the game, with Balanceslash,impale and hamstring people ain't goin no where.
Only thing hindering wise I can think of that might be better would be spamming hangedman, but depending on your group setup Impale might as well = hangedman.