Warning: Lots of meaningless explaination - TL;DR IncludedI really do love some of the clothing items and details and appearances that some people come up with, and just wish that I could stay looking a certain way forever.
Unfortunately all things decay and eventually you have to go find that weird kind of Hooded Argyle Lederhosen that nobody makes anymore.
Stasis is common on actually useful things like scabbards and belt-loops to protect the weapons that they go in, yet its weird that the purely aesthetic stuff is what's the most perishable.
And lets be honest, it gets to be a pain when one specific article of your clothing decays every week and you have to go hunting around in the markets, or hunt down the person who made it.
Which is why I'm suggesting an artifact that layers the clothes we're wearing with non-decay.
However we don't want to discourage these same people who have put all the effort into being tailors from making these amazing clothes we love and adore, which is the reason it should be an artifact foremost, along with a few conditions:
- The Scarf is as visible as any other artifact, meaning you may not like it with your looks. Provided you don't have a Orb of Suppression.
- The scarf does not affect any goods on you that are enchanted nor are containers.
- (?) Once you put on the scarf, you can't take anything affected by it off or put anything else on the scarf would affect while the scarf is still on.
- (?) When you take the scarf off, it ages all of the previously non-decay items by however long you've had the scarf on
These are for a number of reasons, the big noticeable ones being 2 and 3.
They're primarily there to help with conflicts since I've heard non-decay tends to have coding conflicts with enchantments, and furthermore, it removes the potential for it to harm the Magi's commercial value, and lessens the Tailor's wallet dent as he's still making plenty of Six-inch Thigh-Highs and Spiked Head Stompers for the local Wiz-kid to make Water-walking.
Condition 3 has a handwavible fluff justification such that it as it freezes the condition of your mundane clothing all about your body, it makes it impossible to remove or add clothing as that's changing the condition.
The possible coding conflict prevention in condition 3 is so that the scarf doesn't have to reapply or remove non-decay on your non-magical equipment every time you change your socks, it's done on removing and wearing the scarf making it hopefully easier to code. If this is deemed NOT an issue, then just removing conditions number 3 and 4 entirely would give benefit for tailors as it allows collectors to still buy multiple outfits and change it when they see something they like, they just need to be careful since their sets of clothes they aren't wearing aren't non-decay anymore, again still giving money circulation for Tailors.
However since the general purpose of the Artifact is "I want to look pretty much this way forever" the point of condition number 4 (which relies on condition 3) is to give a sense of permanence to the decision when putting on the scarf, as well as making you replace your entire outfit giving more money to the Tailors when you DO want to change your look.
So as far as this goes the only drawbacks are:
- Slightly less economic encouragement to the tailors to make anything but enchantables. But I doubt everyone and their grandmother is going to spend credits to preserve non-magical clothes.
- It may make private romance awkward, but if it's any consolation drunk people keep their clothes on all the time.
TL;DR - A Scarf that makes non-enchanted non-container clothes you're wearing have the non-decay property would be cool, followed by lots of rambling about economics and possible bug prevention.
Comments
ETA: Dragonscale Scarf, you can buy it in the colours of the dragons. That would be cool, and give you a bit of flexibility for your look.
a clothiers needle: 300cr
- The owner of this needle need not worry about waking up in the nude. All non-enchanted, non-artefact items worn by the owner stop decaying. Removing the items in question or trading in the needle will cause this function to cease.
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regarding the stasis enchantment, the enchantment doesn't affect the decay rate of the container itself at all. it does halve the decay rate of items immediately inside of it. this may have been known by everyone involved in that conversation, though lack of clarity in the use of pronouns caused some confusion.
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1. Your artefact should work like stasis bags (50% decay time)
2. Maybe the artefact should just be a new type of enchantment sigil that you attach per clothing/jewellery item
- Exclusive and "hard to find" clothing is how merchants get to set higher prices on them. Joe Schmo can sew anything for you from the public designs for free so that's a non-issue, but designs that are hard to track down probably are so for a reason, otherwise the tailor would have made them public.
I have a few designs that I stock rarely and expensively and wouldn't appreciate someone preserving one of those items indefinitely instead of purchasing a new one.
3. For the same reason, I don't recommend repairable clothes. Jewellery tends to hold greater significance for lifelong/eternal bonds and such even after the crafter/owner has gone dormant, but again, these sorts of precious inimitable keepsakes are usually preserved with credits (50).
I just had an idea regarding this. I'm expanding and redecorating in my subdivision house, and I thought about a closet. Then I realized, that would be so useless, nobody is going to go to their house to put clothes in a closet.
But you know who likes closets? Girls (or guys) with lots of outfits, so my idea is a room upgrade (keyword: closet) costing 1 room credits, that reduces clothing decay by 50% (or 75% for 2 room credits).
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To piggyback on this, I wouldn't be against an artefact jewellery box that grants stasis to jewellery. BUT I would prefer it be furniture or somehow limited to housing.
The reasoning?
50% reduced decay wouldn't really be worth it though unless it was really cheap or held a lot of clothes. If it held 50 and halved decay, I'd pay maybe 20-30 credits for it (a bit more if it never decays).
I dislike the furniture container idea for only one reason: I'm particularly OCD about my houses and their furnishings. I'd probably end up buying a new room to serve as a closet anyway and then place such an item in there. Then again..that may cost less than a housing upgrade, which would great.
Either way, I love both of these ideas!
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