Time for another AYP! An open forum for any questions your have about Achaea. I'll have this thread open for a couple of days, or until the questions slow down, whichever comes first!
Please make sure you read through the thread to see if your question has been asked previously before posting, just to save some time.
Have at it!
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Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
We've already gotten a taste of what Knight classes are going to be like (e.g. awesome) after Forging becomes a mini-skill. What can we expect of classes with Trade skills that don't use weapons, like forestals, Alchemists and Magi? Any hints as to what direction forestals will go post-Concoctions?
Also, how are you gonna deal with switching weaponmastery specs? At least what you're leaning towards doing?
Could you give us an idea of the road map of the upcoming big changes? I understand timeliness are hard but knowing some kind of order would be nice.
Thank you very much for all your awesome work along with the rest of the team. Over 10 years and I will always come back to the world I love.
Still pondering how we're going to handle the 2h vs. 2x1h artefact scenario, so no definitive answers there.
Weaponmastery specs will probably be able to be changed for something like 100 lessons (in no way a final figure, purely an example).
There's a chance that it'll be introduced before multiclass, yes.
Big picture things for the near-ish future (in no particular order):
- House renaissance
- Bashing/PVE expansions
- Tradeskill splits/new skills
- Multiclass
- Ships overhaul
There's some other projects on the list as well, but you'll have to wait and see on those!
I personally feel that it's a good change to break up the status quo a bit, but I haven't really been connected with a House in so long that I'm more looking forward to the changes following the renaissance.
Results of disembowel testing | Knight limb counter | GMCP AB files
Most likely, yes.
Shaman changes are in the final design stages now, and we hope to have them out in the near future. While you'll have to wait and see for many of the final details, I'll say this: we've replaced runelore with a new skill that provides a huge array of interesting abilities, and also really helps to synergise all three class skills into a really formidable opponent!
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
"You have to learn the rules of the game. And then you have to play better than anyone else."
-Albert Einstein
"You have to learn the rules of the game. And then you have to play better than anyone else."
-Albert Einstein
Is there a way to suggest or try to get things added to in-game lore and history, such as work done on racial history?
How will the new trade skills work, generally speaking? Will we have to pay to have even one, or will we get a freebie? How many options will there be generally, and how many per person? Will they be miniskills or full skills? Will they be akin to tarot where you spend X time for Y items, or will there be some interaction involved (small scale eg. minigames or large scale eg. resource management)? Are there new trades planned or just migrating existing ones?
I'm aware details probably can't be given, but I'm curious about the high level designs and intended effects more than raw facts anyway.
"You have to learn the rules of the game. And then you have to play better than anyone else."
-Albert Einstein