Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
If one can not have wet towels as weapons, why should chocolate swords be allowed? Sorry @Atalkez, the whole fun vs. RP argument does not hold water, this is supposed to be a game with depth and immersion.
There are very few ways in which a chocolate sword can be used as a deadly weapon. Impaleing and disembowling with one, is little more than a poor attempt at comedy, and the joke is way past stale already.
Clearly you folks have never taken a close look at the Logosmas candy canes.
Clearly.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
I propose all weapons be turned into sweets. Have a new stat to monitor called Nerves - depending on how low your health is or how many affs you have the sweatier your palms get and your weapons begin to melt.
I propose all weapons be turned into sweets. Have a new stat to monitor called Nerves - depending on how low your health is or how many affs you have the sweatier your palms get and your weapons begin to melt.
If one can not have wet towels as weapons, why should chocolate swords be allowed? Sorry Atalkez, the whole fun vs. RP argument does not hold water, this is supposed to be a game with depth and immersion.
There are very few ways in which a chocolate sword can be used as a deadly weapon. Impaleing and disembowling with one, is little more than a poor attempt at comedy, and the joke is way past stale already.
Realism is an endless rabbit hole. Why can you carry infinite weight in corpses with only 12 str? How can you maintain 20 lit pipes while DSLing someone? How can 50 dead mammoths fit in a backpack? How do wilderness areas work without realistic apex predators and food webs? How can you carry around plated food while flying and swimming for months when it should go bad after a day at room temperature?
Would changing any of those things make the game more fun? Arguably creating realistic predator/prey animal dynamics would be awesome, but the rest would be tedious, not enjoyable.
A better question than "is it realistic?", when it comes to nitpicky little things like this, is "is it fun?".
If one can not have wet towels as weapons, why should chocolate swords be allowed? Sorry Atalkez, the whole fun vs. RP argument does not hold water, this is supposed to be a game with depth and immersion.
There are very few ways in which a chocolate sword can be used as a deadly weapon. Impaleing and disembowling with one, is little more than a poor attempt at comedy, and the joke is way past stale already.
Realism is an endless rabbit hole. Why can you carry infinite weight in corpses with only 12 str? How can you maintain 20 lit pipes while DSLing someone? How can 50 dead mammoths fit in a backpack? How do wilderness areas work without realistic apex predators and food webs? How can you carry around plated food while flying and swimming for months when it should go bad after a day at room temperature?
Would changing any of those things make the game more fun? Arguably creating realistic predator/prey animal dynamics would be awesome, but the rest would be tedious, not enjoyable.
A better question than "is it realistic?", when it comes to nitpicky little things like this, is "is it fun?".
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
"Realism" in a game with magic and gods is not a priority of any sort. If we made Achaea realistic, walking across the continent would take you real-life months and your character would have to poop. Bleh.
However, when people say 'realism' what they often mean, whether they know it or not, is 'internal consistency,' and from that perspective, @Exelethrilhas a point. We have chocolate in Achaea, and no hint is given that it's rigid enough to impale someone on. If we had consistently presented chocolate in Achaea as being rigid, then it'd be internally consistent, but we don't, so it gives the appearance of internal inconsistency.
But we also have magic, and in a game with magic literally anything is possible, just like with technology and sci-fi. Sometimes providing an (always incomplete) explanation makes it worse too (see midi-chlorians in Star Wars for example). All explanations for how magic work always boil down to, "It just does" at some level. No magic system, in any game or book however sophisticated or complex, makes sense. Every time it's just a facade, sometimes very complicated, that rests on a foundation of hand-waving. Nothing wrong with that - I mean we're looking for entertainment in those contexts, and what we need is some variety of hook to hang our hats on. We just need enough of a sense that it might be possible to help us believe that it is possible in that context/environment.
Beyond all that though, it's true that fun is far more important than either realism or internal consistency. The latter two exist only two serve the former, so while they are important, they're two Captains in the service of Warchief Fun. (Sorry, been playing a little Shadows of Mordor lately.)
TL;DR: My feeling on the chocolate sword is that it's just one of those idiosyncratic things Achaea has that feels a little bit like an easter egg when you discover it for yourself. It's harmless fun.
Also if you wanna get all internally consistent about it, the chocolate swords have runes on them. Runes, from my understanding though I've always wanted to do more research for myself IG, are derived from the powers of Yggdrasil. If -anything- can make it possible for chocolate to become strong enough to withstand the force of penetrating what is likely sufficiently damaged armour and skin/muscle/peritoneum and pulling out the intestines, it's -probably- the magic that came from the World Tree.
can make it possible for chocolate to become strong enough to withstand the force of penetrating what is likely sufficiently damaged armour and skin/muscle/peritoneum and pulling out the intestines, it's -probably- the magic that came from the World Tree.
But but.. RIP teeth Okay, point taken in this thread.
can make it possible for chocolate to become strong enough to withstand the force of penetrating what is likely sufficiently damaged armour and skin/muscle/peritoneum and pulling out the intestines, it's -probably- the magic that came from the World Tree.
But but.. RIP teeth Okay, point taken in this thread.
@Exelethril: They're clearly forged out of M&M's: They melt in your mouth, not in your hands(or guts of your vanquished foes).
Realism in a game where people can literally turn into dragons whenever they want, just by going ROARRRR IMA DR--- fuck I just broke the ceiling off my house.
Realism in a game where people can literally turn into dragons whenever they want, just by going ROARRRR IMA DR--- fuck I just broke the ceiling off my house.
Comments
And that would make me sad.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
There are very few ways in which a chocolate sword can be used as a deadly weapon. Impaleing and disembowling with one, is little more than a poor attempt at comedy, and the joke is way past stale already.
Clearly.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
Would changing any of those things make the game more fun? Arguably creating realistic predator/prey animal dynamics would be awesome, but the rest would be tedious, not enjoyable.
A better question than "is it realistic?", when it comes to nitpicky little things like this, is "is it fun?".
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
However, when people say 'realism' what they often mean, whether they know it or not, is 'internal consistency,' and from that perspective, @Exelethrilhas a point. We have chocolate in Achaea, and no hint is given that it's rigid enough to impale someone on. If we had consistently presented chocolate in Achaea as being rigid, then it'd be internally consistent, but we don't, so it gives the appearance of internal inconsistency.
But we also have magic, and in a game with magic literally anything is possible, just like with technology and sci-fi. Sometimes providing an (always incomplete) explanation makes it worse too (see midi-chlorians in Star Wars for example). All explanations for how magic work always boil down to, "It just does" at some level. No magic system, in any game or book however sophisticated or complex, makes sense. Every time it's just a facade, sometimes very complicated, that rests on a foundation of hand-waving. Nothing wrong with that - I mean we're looking for entertainment in those contexts, and what we need is some variety of hook to hang our hats on. We just need enough of a sense that it might be possible to help us believe that it is possible in that context/environment.
Beyond all that though, it's true that fun is far more important than either realism or internal consistency. The latter two exist only two serve the former, so while they are important, they're two Captains in the service of Warchief Fun. (Sorry, been playing a little Shadows of Mordor lately.)
TL;DR: My feeling on the chocolate sword is that it's just one of those idiosyncratic things Achaea has that feels a little bit like an easter egg when you discover it for yourself. It's harmless fun.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
[ SnB PvP Guide | Link ]
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.