What are everyone's views on how House ranks and advancement should work? Meaning, how should the advancement structure be laid out with respect to the mechanical House ranks?
The more I play, the more I feel that HR3 should be a simple achievement (don't be a novice) and HR5 should come reasonably quickly after that ( an IG year or so of effort). There should still be a lot of advancement structure post-HR5, with big rewards, but it shouldn't be a necessary undertaking ( Throw someone out if they don't get HR5 in a reasonable amount of time, but they can chill at HR5 as long as they want)
These are just my opinions, obviously. What recipes have you guys enjoyed being a part of, or found to work well to promote activity and membership?
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At HR3, a person should understand the House's mission and customs. At HR5, a person should be able to be trusted with the House's reputation (in effect, should be able to represent the House well) in all situations. More than that should be recognition of achievement and effort that impacts the world around them/brings some tangible good to the House. Arbitrary scales are stupid.
Maybe it requires some hours, yeah, but that just means you're ready to commit to being a full-blown member.
TL;DR it seems fine the way it is.
HR5 in the Harbingers felt like graduating from college - Hr3 was the "You have proven your basic knowledge, and now are ready for your education" stage, while HR5 is definitely more like "Well, you graduated - go put into practice what you learned here," which I think is really rad, and (in my opinion) the ideal situation you want to achieve for achieving full membership in a house. To me, that feeling of having accomplished something important, is awesome and should be something we try to promote with all House requirements.
I wrote more essays to get to HR5 in the Harbingers than I did for some of my college classes. There is nothing wrong with that if you love writing those essays (and I do, otherwise I would probably not choose the 'preacher' role), but I can't help but wonder if our intensive requirements are part of the reason that there are so few members in the house. Even if it was, though, I probably would not want them changed - our role is very unique, and the requirements, while time-consuming and writing-intensive, really are necessary to be able to play the role well.
Edit: As far as general 'ease,' only the Maldaathi (combat/training tasks take a good bit of time, plus time of service) and Occultists (undefined/case-by-case requirements) seem to have much keeping anyone from getting HR5 in a hurry, if they put their mind to it.
This view is tinted, of course, by my huge sense of entitlement since actually graduating novicehood in a guild/House for the first time, but the EA didn't seem to have much going on internally for full members, and the Targossas Houses are still obviously working on sorting all of that out.
I do think there should be a decent amount of challenge associated with full membership, since you should be expected to prove yourself a good fit for the House; but Houses have 15 ranks. Your journey in the House shouldn't consist of solely those first 5.
For instance, my house title puts me squarely in the middle, in terms of house hierarchy, but my actual house rank is HR11, meaning I'm a few steps below the actual and former house leaders. While yes, that means that my HF and HDF counts for more than 99% of the house, I can't actually use those abilities like someone with a higher house title.
With how hard it is to actually advance in mechanical house rank, I'd be very surprised if there were more than 20 active characters that are HR10+ and aren't current or former house leaders. It just feels like there's a large disconnect between the mechanics (which are too slow to allow advancement past HR5) and the titles, which is what everyone else came up with.
No real in between.
Only HR6 and above can Housefavour.
Most people are HR 8-10 because once you get to HR 10(ish) it takes some 3 or 4 HF's to go up in a rank. At that point too, not many people HF for anything really.
I try to hand out Housefavours as much as I can without them becoming bland and worthless. A lot for Icon work, winning Rampages, Duels, Free-for-Alls, or whatever. This was one of my biggest issues with Cyrene originally when Kross was there.
I worked my ass off in House and City to blaze a path to success, only to be given one single Cityfavor the entire time for leading the one and only "strike team" (lol) during a CTF. Ended up just getting a ton of people killed against Eleusis and Ashtan. Was good fun though.
Elitism, although stupid, is a huge thing. People often times have the thought process of "This is what it took for -me- to get (HR|CR) 6, so they should have to do it too. They're not commodities. Find ways to give those things out while keeping their value important.
Edit: I'm convinced someone swapped my d and s keys
^ One of the most awesome things about the Harbingers, and I think this really helps keep people engaged because they get a say in (some) of what they study.
Do other houses have anything like that? I know the Sylvans had something similar, but that was years ago.
Past that, it's hard to say. The Maldaathi keeps HR5 for Knights, only, but in the Wardens, HR5 came as you became a Page and actually start your Knightly training. (Pre-HR5 was generic army/soldier training) Knighthood itself was just a higher honor within the House, and most folks got it around HR7-9. In the Shield, so far, it's the opposite, where HR5 is the big achievement, and designed so most everyone can reasonable achieve it, with no "higher honor" positions after it unless you want to go leadership.
Don't think it's a one-size-fits-all scenario, really.
ETA: Kross also makes a very good point. I don't think it's always elitism, but a lot of people are far too stingy with their city and House favours. Favouring people costs you literally nothing, and always gives whoever you favour a lift because it shows they're being noticed for what they're doing. You shouldn't give them out frivolously, because that way you cheapen them, but I'd be surprised if a full day went by where somebody didn't do something worthy of a CF. Just requires you to pay attention to the people around you and what they're up to, which is a very good way to play the game in a general sense.
One thing I've seen elsewhere that I like and hope is implemented in the coming Mhaldorian Houses is prestige tasks for gold or credits after HR5 - like, rob 5 shops and you get a non-decay House item and 500,000 gold.
Why not have a combat-focused house with a promotion system that consists entirely of duels between members - the more people you can beat up, the higher your rank? Etc.
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HR5 should be straightforward. Clearly listed set of tasks designed to qualify you as the House's archetype. In addition to the basic boot camp tasks, have some branching options for different playstyles - although this may be less necessary with the renaissance redesigning Houses to each fit one particular playstyle.
Beyond that, there should be some general avenues of loosely managed progression relating to the House's identity. I've been in Houses where all the advancement stuff evaporated after hitting full member. Or where theoretical advancement paths existed, but it was never supervised or encouraged. It left me with a strong feeling of aimlessness in contrast to the very clear goal I always had pre-HR5.
People should HF freely. Any time anyone does anything of merit, talk it up and HF them. So many people are reluctant to HF. It's not even elitism, I think they just don't feel they're allowed, or perhaps they believe the higher ranks are reserved for some theoretical ideologue that doesn't actually exist outside of hypothesis. I don't understand any reluctance to fill up all the numbered ranks. First, it's hard, because you start needing a buttload of HFs to advance after about HR7-8. Second, even if you did ever fill up all those ranks and find yourself with a glut of HR15s, you can just invent new titles of prestige to accord people who earn them.
It should not be understated that Houses fill a crucial gameplay function in giving you these goals to play towards. If they're not doing that, it's as much of a failure as if there were no high-level bashing, or advanced PK.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
That intangible "gap" of players is quite noticeable.
One thing I tried to institute in the Naga guild and then House during my tenure there was a pathway of ranks and "jobs" like a corporation, in order to give people goals. Combat, Thieving, Intellectual pursuits, what have you. I think I reached HR9 and that was mostly off the back of that work.
I think it's important to structure the Houses such that HFs are given out for performance in any realm or in any vein the person so chooses, as long as it fulfills the overarching goals of the House/City/Org. Otherwise, you end up with a lot of HFs/infrastructure favoring administrative work over all else.
If there are positions of leadership/accomplishment within every vein of pursuit within -each- house, then people won't feel stifled and burdened by the apparent need to conform to one perceived "path" to rank, because they'll have mentors/people to favor them for their work within that realm. When the leadership becomes concentrated among one vein of effort, it can be an issue.
I think a good way to look at it is that HFs should reflect effort and passion when it is noticed, not just checking boxes off of an administrative timeline or to-do-list.
We have a lot of HR9+ members, I think the highest person we have that has never been HL is HR13 right now, which is pretty cool.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
It will take a drastic act to get Sempai's attention. Most likely should dye your hair pink or something.
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