So, I've been doing some extensive testing, and it seems that no matter what I try to do, I need upwards of 70 fashions to -really- kill most people. I need to write a tracker to keep track of true fashion proc I think (though I'm sure
@Sena already has some reliable numbers) to properly check it out. Right now it seems to be around maybe 15% or so, and even then I've gone entire fights without a single truefashion proc.
My typical means of hindering for fashions involves just binding and getting one, MAYBE two fashions if I'm lucky on the writhe. If I can get a truefashion or two, I'm ahead in fashions, otherwise at best, I'm a single fashion ahead. We all know hangedman are only useful really in group combat since most the time your target will writhe out before you get balance back, and SVO/Omni have made dry aeon to slow people down a joke. Bombs aren't very useful either, as most people reflexively will put them into their bags, or drop them to hinder both of you.
So that brings me to the question, are there any more fashion effective methods of hindering out there?
Comments
Album of Bluef during her time in Achaea
With jester (and shaman) you really need to be somewhat creative in your approach. There isn't necessarily going to be one guaranteed way to kill anyone although there are a myriad of possibilities. It's really important with both classes to be flexible and agile enough to move quickly out of one set up and defend, run/balloon, or slide into a new offense.
Don't be afraid to be a trickster. Making an opponent unwield something or put a defense they don't want up (or take one down they do want up) can work to your advantage. Think about this a bit and I'm sure you'll come up with some interesting possibilities.
Maybe the most important thing I can offer is that if you use pranks, tarot, and puppetry together to kill someone, you won't need anywhere near 70 fashions to do it.
Album of Bluef during her time in Achaea
[Clownin' Around]: Tracking: TrueFashions-[325]/Fashions-[1003] Fashions - 32%
Example:
I've always been under the impression Shaman's have a higher TrueFashion chance than Jesters and I assumed it was because we have more hindering abilities with bananas, tarot, bombs etc.
@bluef What do you see as the issue with bombs? The only thing I'd change is to remove or reduce the time variation to make them a little more reliable. I -think- that was a hangover from Manu arming and giving 30 at a time and dropping a jitb, but I maybe wrong.
Personally, I'd love to see them changed so they're usable only by jesters but I know that won't be popular. Likewise, I'd love some way to keep my explosive little creations from hitting me, particularly since pass back or bomb packing means they have to be dropped more often than not.
Album of Bluef during her time in Achaea
Album of Bluef during her time in Achaea
Complaining about fashioning, from the jester's point of view. Now that's a new one.
You'll get no sympathy from me. #deletejester2014
Jester has massive amounts of hindrance and escape at their disposal. Arguably one of the best classes at both. It certainly takes far less than 70 fashions to kill, and it shouldn't be hard at all to get enough to do it.
Hindering as a jester is pretty easy, and avoiding what a jester does is pretty simple if you follow some simple safety checks (yes I am aware that there are certain things that you can't necessarily escape).
I loved jester for its ability to have many variations of attack dependent on the person you were fighting, more so than almost any other class whether it be a simple force kill, death tarot, mangles, hardlock, slow lock etc. The reason I have changed from jester so much is A) most people refuse to fight them B)The prep is pretty dull (there's not a lot to do at the lower end of fashioning against a certain level of oponent) and C) It can be complex to manage all the resources that you need to potentially ensure a kill (lots of missed kills due to not managing my mickeys/jitb/death tarot rubs effectively).
I think a big part of the reason that people wont fight Jester isn't so much to do with jester having all the escape abilities, but more the idea that at 50+ fashions they are almost guaranteed to lose the fight (which isn't necessarily true) and also the mechanic behind fashion being based around fashion/run and fashion/hinder leading to a very staggered and relatively boring fight for the other classes where you can spend 2 minutes in a fight making no headway against the jester, yet the jester slowly getting fashions to potentially destroy you.
Only way I can see this changing is to change how jesters offense works from being a prep class through fashion in to a burst class that requires the jester to stay in the room and keep on the offense the whole time (similar to most affliction classes) and only use hinderance like hangedman when they are desperately in need, as at present there is no loss to their use of hangedman for their overall defence (or a bind, or even a mangle