ANNOUNCE NEWS #4163 (07/15/2014 at 02:09)
From : Sarapis, the Logos
To : Everyone
Subject: Dragons
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I think you'll all be pleased to know that we've made some adjustments to Gut
and Incantation for Dragons to increase their damage, based on your feedback
about last week's changes. We're confident that these changes make Dragons very
competitive hunters in comparison to all but some outlier class/artifact/trait
combinations when used against mobs that behave in certain ways.
We've also made some changes to the overall way in which the damage bonuses from
strength and intelligence are applied to Dragons. Because Dragons had such a
high base strength and intelligence, they did not benefit greatly from further
increases in those stats. The changes that we've applied will now allow for
Dragons to see greater benefits from increases in strength and intelligence
against both denizens AND adventurers.
Penned by My hand on the 19th of Lupar, in the year 659 AF.
Comments
I've been trying to work out how the str/int bonuses work now, haven't quite figured out incantation (and I'm not 100% certain on gut).
Gut is 760 at 18 str, 809 at 19 str. Based on that, I'd guess that str for gut effectively works as if 18 was the base instead of 12 (so going from 18 to 19 as a dragon is like going from 12 to 13 in lesserform). Having only those two data points though, that's really just a guess, and I also don't know how the diminishing returns work here.
Incantation is 754 at 18 int, 855 at 20 int. This is actually a bigger difference than gut gets from str. Again, with only those data points, I can't be sure how the stat bonuses work.
Blast is still 600 damage. I only just learned that blast goes through/breaks denizen shields though, so it actually is useful despite the low damage (I'm guessing most dragons already knew that?).
If anyone has int arties that aren't level 2, or strength arties of any level, I can try to get more information on the stat bonuses. Even if you're not a dragon, lending the arties would be helpful.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
Too late to edit the post, but I also want to add that serpent (assuming a good whip and dex spec) still has better offence than dragon. Garrote might need some adjusting, unless it was already changed and just wasn't announced (or it was included with the weaponry/DSL changes).
With level 3 collar and sash and diadem my incantation was doing 1062 at 3.5 eq.
Still having trouble with the stat formula, need to see gut at 20-22 str and/or incantation at 19 int.
Gut
18: 760
19: 809
20: 853
21: 901
22: 942
Incantation
18: 754
19: 806
20: 855
21: ?
22: 946
So, incantation with diadem and L3 collar is about equal to gut at any stat point. The fact that there's no jera equivalent for int means gut still has a slight advantage though.
Those half a second pieces add up over bashing time though so even if the damage is about equal, the speed makes it weaker.
Incantation is somewhat worse because of overkill (for example, some damage might be wasted because you only needed half of it to finish the denizen, so you're always getting the slower speed but not always benefiting from the higher damage), faster attacks have better crit distribution (faster, weaker attacks mean more consistent damage, rather than less frequent bursts that, again, probably waste a lot on overkill), and because faster attacks are better defensively (don't have to wait as long to run if things get bad), but it's not weaker in terms of damage over time (since it's ~20% slower and ~20% stronger, making it about equal).
Are those numbers you posted the full damage potential, or without the collar? I read them as including the collar which puts them at the same damage as gut but without the speed.
If they are without the collar, then I see what you mean.
The numbers I posted are without the collar.
Gut is 40 Endurance (Incantation is 40 Willpower, 150 mana). Summon is 100 Endurance (and 300 mana) and Blast is 100 Endurance, so it's a 40 vs 200 Endurance question to use a weaker attack (that, against most decent strength and stronger enemies won't even finish them without a crit or better) instead of just waiting for them to drop their shield and just using Gut/Incantation.
Blast is not nearly as sustainable to spam for longterm bashing as Gut is (alternating Blast and Incantation might be a thing if the damage numbers were attractive - would still be a higher Endurance cost than pure Gut usage, though). Blast remaining significantly weaker in damage feels like it may be an oversight. That it seems to be unaffected by artefacts could possibly even warrant setting the damage just a tad higher than baseline Gut/Incantation (say 800 or so, similar to a Gut with just a Jera boosting it) which would also give it more 'finisher' oomph. Maybe they just have a different vision of Blast's role when it comes to bashing, though.
It really is a pretty minor quibble, though.
Gut and Incantion will likely never be completely equal, especially because the methods of boosting them are different (Diadem/Collar vs Jera). Being of similar strength means Incantation will still be useful, even if just to mix in a bit with Gut for characters with Will based lesserform classes who aren't equipped for suddenly becoming an Endurance based bashing class that they'd be if they used purely Gut and Blast.
Bards got a voicecraft ability that strips shields too (I loved having that ember while I was bashing, ohh yes)
It doesn't break shield, just goes through it. Also, incantation can be done with two broken arms. I'm not sure if it ignores any other afflictions, but that made it amazing against scorpions in Underworld. Good to take into consideration - it might not be intended as a primary attack.
i'm a rebel
Incantation is indeed very slightly worse than gut when all relevant arties are accounted for, but as others have pointed out, has small advantages in other places.
I think one of the other advantages of gut/incantation is that unlike other classes, when your willpower/endurance runs out, you can switch to an attack that uses the other one.
I generally just stopped curing legs (unless it was a DK + multiple scorpions) and carried on using Gut to kill scorpions; much faster and made it easier to keep ahead of afflictions if there was three or four in a room since you could actually outrift. With the numbers on Incantation being slightly closer, it might be worth it.
Results of disembowel testing | Knight limb counter | GMCP AB files
I like this fact a lot. I think we've been so used to Dragon simply being OP that we've kind of glossed over the awesome utility built into the class.