As the lowering of damage comes, the lowering of damage across the board should also come. There are a few of these mobs that could wipe a 40-man raid on them (Looking at you Grandmaster of the Quisalis) with the obvious possibility of teaming up city + city + city being one option. Can we come up with maybe an option to make some of these guys a little less impossible. We just don't seem to have the numbers to attempt some of these fights. Others are still too easy as well. I wouldn't mind making the majority of them like Oghulor/Rakia where there needs to be some ritual performed for weakening them and summoning them takes a toll as well and then a race to get the relic before others take it.
Grandmaster of the Quisalis - Rolls face on keyboard, could probably still win 40 v 1.
Ugrach - can 2 shot me at 9.5k hp in dragonform. Last time we attempted this we were able to just brazier tag and kill him.
Jeramun - can kill him with braziers and almost never getting hit. This guy is fairly easy if you know where to go/what to do.
Yutkha - see Jeramun
Yudhi - N/A (Haven't attempted this one yet
I'm all for making honors mobs harder, but you can't really expect your average participant to want to join up on a group that is probably going to wipe 5-10 times for a relic that they will never possess and don't want. You either need to make these guys more manageable in smaller group settings or make this thing like WoW and remove xp loss when dying to them.
Just my two cents, agree or disagree as you see fit. Also if anyone could please add how Yudhi is to handle that would be great..haven't attempted him yet for obvious RP reasons we just got done defending him.