For example:
"wield bow" is a 2-handed item so it'd know to unwield both items before wielding bow. If bow was already wielded, it already knows this and does nothing.
"wield shield# rapier#" would wield shield in left hand and rapier in right hand because both are 1-handed items. If both are wielded already in the left and right hands respectively, it'll do nothing.
"wield shield#" would unwield 2-handed items only to wield the shield, but it would just wield it in the other hand if a 1-handed item is already wielded.
I am converting a lot of my stuff to ingame aliases and just doing unwield left/unwield right/wield blah/wield blah on every alias and gagging it because I can, so why not? This seems obnoxious to me. Achaea already sends you fail messages if you wield incorrectly, why not just automatically correct it instead? Doesn't seem too hard.
Comments
I'm not a combatant, mind you, but I can imagine that this can have combat impications. Forcing unwields and wields is much more a hassle than just force wielding a two handed thing...
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
This idea is completely fine, and would make things more convenient for a vast number of people. There's no negative implications of this whatsoever. There's no reason that just doing "wield bow" shouldn't automatically cause me to unwield other things I'm wielding. It'll prevent people from having to perform tedious coding in their clients.
That's definitely forceable, and there's no reason it shouldn't be. Know what else is forceable? COMBO <target> AXK UCP UCP (or whatever the syntax is).
Results of disembowel testing | Knight limb counter | GMCP AB files
This is a fantastic idea. It took me a long time and a lot of trial and error to get to the point where I could reliably switch between several weapons in the thick of combat, and it's complex enough that I can't easily pass on the knowledge to newer players trying to figure out the same thing.
It's a little thing that would go a long way.
Can we extend it then to tekura users so they unwield when attempting to combo?
don't ask for too much, you might scare them off!
And trying to explain gmcp to a true newbie is like trying to give someone a crash course on particle physics.
This is a good idea, but why do you guys make your things so unnecessarily complex?
Unwield left; unwield right; wield rapier#; wield rapier#
No need to check gmcp or already know what you're wielding, just gag anything you don't want to see
I would hope there would be a generic 'unwield' as well, for Monks. This would remove all combat implications with this system assuming everyone just adapted their attack aliases to:
wield dirk# shield#
dstab <target> <venom> <venom>
or
unwield
combo <target> <whatever>
Please implement.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
i believe you can send a request to the server to ask them for item instead of what there in the room so it can send you what you have on your inventory by soon as possible after the blackout .
Good luck changing what you're wielding in retardation with that.
I probably have the most complex wielding script, because I insisted on having custom scabbards for specific weapon types, and was therefore forced to keep track of containers and the various DRAW/SHEATHE, LASH/UNLASH, etc. commands associated with them; mostly because the DRAW/SHEATHE syntax is desperately lacking.
Results of disembowel testing | Knight limb counter | GMCP AB files
I suggested both the OP and Jarrod's idea months ago... Right after queueing came out.
@Makario, Please read the IDEAs more often!