Hello there everyone. Long time player, first time poster.
Actually, that's not true. I just recently returned from about a 9 year hiatus from the game - saw a link to Achaea on one of my other game forums, and was hit with a wave of nostalgia. Dove right back in, and actually remembered one of my old character's login information, so I am trying to pick up where I left off there - 300 years of slumber was long enough!
Back in the day, I was a user of Zmud, mostly for triggers and the like, because the HTML (or whatever the Achaea website was at the time, I am no coder) was barely customizable. These days though, that seems to not be the case. Yet I have seen a lot of discussions about Mudlet and other MUD clients.
So my question is: do the clients like that really add a lot of customization that I can't get just via the HTML features offered? Do you use a client, and if so, why?
Thanks for any input you can share! See you in the realms.
Comments
Mudlet is still the most capable client out there particularly when combined with the SVO system that @Vadimuses sells, but I see more and more people using the HTML5 client (which we really should give a proper name to) these days, and we're always working on it in the background. I'd suggest starting with HTML5 and going to Mudlet if you find you need more customization.
@Sarapis
The Brochaea Client
(╯° _°)╯︵ ┻━┻ THAT IS ALL!
The HTML5 client is up for very very much customisation if you are ready to code a lot of things yourself. JQuery adds so much power, it simply incredible (and most likely unsuspected)
Would love to see shots of the kinds of customization you're doing with HTML5.
Welcome back, @Isus!
Yeah, JQuery opens up a whole world of possibilities, when we were playing around with very early versions of the client, we used it to make gauges and the like (not needed now, of course!).
Me?
Yeah, you're the one that said there's all kinds of customizations that can be done with JQuery. Would love to see some!
A Matrix themed HTML5 client. The help for Fx buttons is replaced by the last gamefeed event, the upper right window is dedicated to party tells, which do not appear again in main window not lower left window.
Many thanks to @Chiam for being the tester.
@Orzaansyn, you are VERY talented.
Ooooo, sparkley.
@Orzaansyn, I am nostalgiaing so hard right now you don't even know.
That's sweet!
Here is another, a blademaster theme.
So, the party window, and also a window for vitals which displays DIAG and DEF.
Where's the 'want' button?!
Is the customisation saved locally?
No, the css is hosted on a FTP and the JS is in the reflexes packages
That is 100% badass.
@Akaya showcased a near complete GUI overhaul here: http://forums.mudlet.org/viewtopic.php?f=0&t=4610&p=21782#p21770 (this might need mudlet 3, not sure about any specifics though)
http://imageshack.com/i/ipnJ4nZrp
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
Results of disembowel testing | Knight limb counter | GMCP AB files
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
However, the link @Keneanung shared is a script that will change the Mudlet UI to match the default template. You need 3.0alpha+ for that.
Svof
Mudlet Discord join up
Bedlam supports this as well. It happens just as I described it - Achaea offers a package to install and Mudlet installs it.
Svof
Mudlet Discord join up
E: Or by "new person" do you mean I have to be creating a new character to get the UI?