Way back in 2006, I created a world map. I mapped the wilderness bit by bit, and over this composite, I painted a crude and unwieldy smorgasbord of features. The map evolved slowly over the years, with mountains blending naturally into their surroundings rather than jutting up like a very public birthmark, but the formula remained more or less the same.
More recently, as Achaea's released certain bits of content, I've come to find that my aspect ratio (let's call it a "projection") is somewhat off. You see, I've realised that Achaea's wilderness grid is created from essentially square tiles. When these are converted to a person's font of choice -- Courier, in my case -- that overall image is stretched. The result is the long, tapered view of Sapience with which you might be familiar. However, a crude resizing simply wouldn't do. Either the features would be stretched to JPEG artefact oblivion, or the image would be crushed into an unrecognisable lump.
The best solution was to start clean. Here was a chance to approach the project with fresh eyes, using techniques of which my younger self hadn't been aware. The result
is damned large, but it's also more intricate -- and hopefully, just a bit prettier.