Hello,
I have been playing Achaea for over a week now and have some thoughts I would like to air.
I recently made an Alchemist, because I thought messing around with humours and homunculi was great. I was disappointed that none of it worked on denizens, or NPCs.
I was further dismayed upon discovering that a large swathe of abilities across all classes can not be used on them. The supposed riches of Achaea's combat are not realised when bashing, which is becoming apparent to me that the term reflects the simplistic and rote approach to levelling.
Given that this game extols the virtues of keeping everything RP -- to the point of calling help files scrolls -- how can we justify holding back an arbitrary collection of skills from equal use on denizens, at the same time treating those same denizens as living, breathing things for the purposes of roleplay?
0
Comments
There may be some improvements coming (probably not any time soon), giving more variety in how you can attack denizens, but it will obviously never be as complex as fighting a human opponent.
Delete him?
I understand many are happy with the way things are. That's OK. PvP is enjoyed by many. What I don't think is OK is not having it mentioned more broadly. I don't think a new player should have to go through the process of creating a new bard character to find out she she cannot befuddle a halfling woman with a haiku.
As it stands now, the game requires from me a suspension of disbelief I am not willing to maintain.
A note about reflexes and client side curing:
It would fall down to a pattern with denizens. Afflicting them with A will make them cure with B, it would come down to a boring system of checks and balances that would be completely undermined by the addition of one or more players targeting a specific denizen. Completely unfeasible. Client side curing can always be defeated by human response and understanding, regardless of how well the AI is.
In short, if that is the selling point of a game to you, then we are sorry to see you go, but other games will cater to what you want better. Achaea has an incredible depth and scope to it. No other game, franchise or not, can make the same claim.
That said, there's so many other amazing aspects to Achaea that can keep you here. PVP is certainly one, but the depth of the roleplay and the ability to handle your character's story is simply unmatched. You can literally be almost anything within the game's established lore if you push hard enough, and are willing to invest the time and heart into it. Anyone here on the forums can share you with their own selection of amazing stories.
But if bashing is your main care and you don't enjoy it (we do have some players who bash very often, such as Penwize when he's about), then perhaps Achaea is not for you. Sorry if that's so.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
→My Mudlet Scripts
I maintain my suggestion that denizen attacks should be emotable, making it a potential form of roleplaying, if a bit of a stale one given that the fast pace of combat would make it difficult to improvise, but at least it would let people have their own personal touch.
It could probably be made a bit more complex, I'm sure, but in terms of flavor, I think a system that let players have creative input could be far more interesting.
It might also be cool if emoting were extended to PvP attacks to a limited degree, to allow bloody rituals to involve actual blood, but that might be pushing the concept a bit far, although I think it might be fine with a config option at least, and especially if the administration ever adds GMCP messages for afflictions and attacks and stuff.
→My Mudlet Scripts
→My Mudlet Scripts