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22 strength, if you're referring to Antonius' chart, only deals 100% of an opponents health on a 4400 max health test subject. You won't kill a Dragon with 8000 health from full with level 1 torso damage, even if you do have 22 Strength. I think that's the biggest factor in Runewardens' gripes: that there are some opponents that you just won't kill with a disembowel, even if you do everything right. As long as they diagnose often enough, some opponents with 6000+ health can just tank a level 1 Disembowel (and the appropriate pre- and post- damage) and keep fighting, even if you have 17 or 18 strength. That leaves a Runewarden feeling pretty powerless, especially when it takes 16+ hits to prep the limbs of those people and try again.I think Jhui's idea is interesting and could be a good addition, but making it easier or more likely for a Runewarden to actually achieve a disembowel doesn't necessarily address the lethality issues that Kenway and other Runewardens are referring to. Since they don't have the alternative kills that Infernals and Paladins have (I'll assume that Damnation is a viable alternative for the sake of discussion.), I feel some small buff to the actual effectiveness of a Runewarden's Disembowel is a reasonable request.
Results of disembowel testing | Knight limb counter | GMCP AB files
The issue with straight buffing disembowel (through Runelore, Infernals definitely do not need to be able to one-shot with it) is that it doesn't help you against the people who can already avoid disembowel, regardless of whether or not they can tank the damage of it. If your only options for killing are straight doubleslashes + runes or disembowel, you're totally out of luck if neither of those are actually viable against an opponent.
I like the rune idea, but you can just make a trigger to smudge the rune instantly when it gets sketched. Sure, you're sacrificing offense but defensively you're better off. Leave this as is, if you dry-sketch. What I mean is this:
Maybe make It so that if you sketch it with at least 1 other broken limb when you finish, it is un-smudgeable when done. Basically, if I mangle your arm I can then sketch the rune and solidify it. The point is I have to break that arm, which requires another limb prep. Have the rune fade after 30-60s.
The premise is that if you focus on the binding, and can bypass parry, eventually you can get the kill. With this setup, most classes will have out-prepped, out-damaged, out-afflicted the runewarden during the process. Most classes that have an insta-kill, usually kill runewardens before they can get through their prep.
This way the prep takes a lot longer, has some pre-requirements, but is instant death if you allow it to happen.