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What's Most Important To You?
This is a poll run by Sarapis and Tecton to find out what you value the most in Achaea in terms of development resources. Where do you think we should be spending our resources?
What's Most Important To You? 172 votes
Giving Cities/Houses/Orders more options
Making the newbie experience better
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Comments
Stories by Jurixe and Stories by Jurixe 2
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
I've had grand ideas of a forging/mining system where players go prospecting for different ore types in varying areas, which yield different bonuses when used in certain types of weapons a la a more advanced version of the Blademaster's bladequest. Forging chainmail from mithril for extra cutting protection at the expense of blunt, so on, so forth. Special techniques cultivated by individual Houses for crafting certain things that gives each city a unique spin on the sort of crafted items they are capable of creating, possibly even promoting inter-city trade in this regard.
Allowing forgers to spend ludicrous amounts of time painstakingly forging one, exceptional and highly customised item as opposed to spending hours afk at the forge, hoping for the RNG dream. Promoting a forger's choice of materials and techniques as skill, bringing a whole new realm of roleplay in for those willing to spend the time to learn the system and find out which materials in what configuration are optimal for a given task. Things down to what type of coal is used to heat the forge, what oil the blade is annealed in, so forth.
The one thing that has always bothered me about Achaea is how loose the crafting/tradeskills felt, as if they were an afterthought.
Well, not usually, anyway.
This is why I've tried to champion a non-aligned deity like Raclawice making Her triumphant return now that Lord Hermes' essence was spilled into Creation by Bal'met.
Album of Bluef during her time in Achaea
Results of disembowel testing | Knight limb counter | GMCP AB files
Album of Bluef during her time in Achaea
From yellow to blue to white the dots on the wave form the image. Shape and texture juxtaposed with the sensation they create on the eye and the sentiment it stirs within. Thus the ambiguity of "to feel."
I haven't been a newbie in a long time, and haven't done any real research or surveying of newbies, but it does seem like the grinding required (for levels, gold, lessons/credits) is a turn off for a lot of new/potential players (and even for some who've been playing for years). If bashing was more fun (for more than the few who enjoy it as it is) rather than an obligation that you need to get through to do the things you actually enjoy, it wouldn't seem as bad even if the same amount of time/effort is required.
There are several ways hunting could be improved; making it more viable as a group activity instead of being largely single-player, making the "combat" more complex (having more things to do to a denizen besides just damage, maybe more things for the denizen to do to you besides damage and afflictions, making it more reactive than just setting a trigger to attack on balance, etc.), more variety in goals and rewards (instead of the only considerations being exp/time or gold/time; talismans are a good start here).
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Album of Bluef during her time in Achaea
Album of Bluef during her time in Achaea