Copied from the Rants thread:
I still don't understand why the admin don't offer more incentive for training novices. New players are essential to a game that seeks to produce a profit. You can only rely on older players so much before they become bored with the game and move on. New players = more profit. Why not give some sort of credit award for novice aides and HoNs who actually do the job? Something like what they do with the guide system might be better.
Edit: Dealing with novices is generally an awful job. And yes, it is a job. Players should be rewarded for helping IRE earn more profits when novices enjoy themselves enough to stick around and buy credits.
In order to keep the novices that you attract through advertising and word-of-mouth, it's important to remember what actually makes them want to stay. Above all the shiny features Achaea offers, interaction is the backbone of this game. Without seasoned players, novices are basically on their own. Seasoned players become burned out when they feel they've wasted their time training and interacting with novices who are either alts or simply don't stick around. There seriously needs to be motivation.
I feel that if IRE were to begin a system of -proper- reward for all players who help novices, newer players would heavily benefit from it and end up sticking around. What you have now just isn't enough.
Comments
I mean, we already have people with an alt in every city for a specific House.
Perhaps create standards? Like when they become a full member, the HoN, the Mentor, and the protege all get some form of reward? Then when they hit Logosian? I dunno, shooting stuff out there. I have an Eleusian and a Cyrenian (And proud) Naah will always be my main, but I make it obvious I'm not new. Not in your face new, but I don't drag out their time. I show them I'm 'a fast learner' and I fly through my orientation, yet maintain respect. Unfortunately there would be no way to make a system that could discern true new players from experienced alts.
I feel like it's a lost cause mentoring, I would be terrible at it, but that's just me.
I salute you, o' mentors.
I first bought credits specifically to reward the awesome mentor I had when I first started. That said I agree that the current mentor system is very hit and miss on both sides of the equation.
I have always toyed around with the idea of giving new players the ability to recommend someone for recognition. This would come in the form of a simple set of questions that would be triggered the first X hours of play time, or perhaps times logged on, or levels gained, or any other significant milestones. The names collected from the survey would then go into a "newbie helper" rankings type thing that would result in a reward for the top placements each month. You could also give someone a reward for placing in the rankings X number of times even if they never made it to the top in a given month. You could even modify the weight of a vote if you wanted (less for an alt perhaps? A bonus for the chars who bought credits?).
The question would be something like "Who has helped you the most or been the reason why you have continued to login?" and then they could pick if they wanted to keep the response anonymous.
While the system could be gamed I think over time it would serve to reward those who helped new players.
I think rewards other than credits would probably be better, though. Experience (either direct experience gain or an experience bonus), or... I can't actually think of anything besides experience, credits, or gold, but I'm sure there are other possibilities.
I like the idea of some sort of wage for city/house novice helper positions. Sure, this can be done already without admin involvement, but an explicit push towards it (maybe with an automated system for it, with cities and houses able to set specific monthly/yearly payments for each position) would probably help a lot.
Rewards for the HoN is a BAD idea. It takes away from the desire to help novices by creating a position that gives you tangible rewards. It doesn't matter how much you trust the playerbase, your house, or even your patron - someone WILL abuse this, and the only ones who suffer are the true newbies.
It's just a bad idea.
Better rewards for mentors are a good thing, though.
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
I'm with @Kyrra here in that the reward is knowing you helped in some way or form to the novice. Being a mentor or a novice is a selfless, thankless job but keep in mind if you RP it out right, you always will have some kind of impact on them. Even if it's a lolalt or just someone who wants to tear through the reqs and be left alone, the back of their minds will have some memory that you weren't a complete bigot to their first virtual steps.
True novices I've found are easier to deal with. I'm all for them joining another House or even city if it means they won't be miserable and can advance as a character. Wysteria even tells them that because she respects their choices and find their own path. Sure we might just be the stepping stone, but you can't make em stay in your House if they're going to be a crap fit. You wouldn't know that at 18.
Losing their light in the glorious sun,
Thus would we pass from this earth and its toiling,
Only remembered for what we have done."
Okay, well I'm with you on that, @Orzaansyn
Stories by Jurixe and Stories by Jurixe 2
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PVP is it's own reward yet they get ranked, recognized, and rewarded.
Writing is it's own reward yet you can get a bunch of credits from bardics.
I agree with @kuy that just paying all novice heads/aides is a bad idea but I still think there are solutions that remove much of the abuse potential (my proposal earlier in the thread is just one idea, I am sure there are others).
However, I've unofficially mentored a bunch of people and it was sort of fun and all. But then after an rl year of that, I just got tired of saying the same thing over and over, doing the same actions, helping with the same triggers, linking people the same scripts and stuff. So I climbed rank in my house and was allowed to stop and new people took over and newer people took over once the new people got bored of it, etc. @Sabah is seriously really great by the way.
The scripts part still isn't as intuitive but I think a lot more newbies stick with HTML5 now and I no longer push them to get mudlet because that interface is pretty awesome. I hear trigger and alias making isn't too hard on the HTML as well.
The nice thing about the current system is that people who come in and are alts, they simply really don't need that much help and probably won't really ask for it. In short, the way to not waste time as a mentor on alts is to check in on everyone often but not spend too much time answering questions unless they ask about things. If they begin asking things that are well-known, they are probably new and need a lot of help. Otherwise they are probably an alt.
Therefore, mentoring is sort of a residual thing. It's really not too necessary anymore. However, I find that it's sort of nice to have as an RP touch. I'd suggest that we remove mentoring rewards entirely and instead lift the age/amount of experience at which one can still get a mentor (the opposite of what the OP was pushing). Some people have asked me who have not been out of the flame (i suppose it's a dungeon now) for more than one or two ig years but they've figured the game out enough to no longer be able to get a mentor. It also gives them more time to find a mentor who can serve as a friend, match them in time zones and all that good stuff. I try to encourage newbies to get to know the house first before getting a mentor instead of choosing the first person who speaks to them but the current mentor system doesn't really allow that.
I will not draw them in the order that they are requested... rather in the order that I get inspiration/artist block.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
As someone who worked with a load of novices over a long period in another IRE, I never really had a problem with alts coming into my orgs. At worst, they progressed quickly and gave the other newbies a rival to aspire to. Sure, sometimes it created a bit of bitterness or inferiority complex, but in general the 'real' newbies who felt that would've found another cause for the same eventually anyway. It's just something you learn to counsel for as an org leader. At best, alts tend to require less attention, suck up fewer resources, and give back to the org sooner.
I see some association with alts and not sticking around a lot in this thread and a lot of other ones--why is that? I would think it would be the opposite. When an established character makes an alt, sure, it might be to check something out, but knowing what they're looking to find out, it's unlikely that alt will stay for more than one session. An alt does that come back more than once probably has a player who is looking for something new. Why wouldn't people be eager to grab them up while they're dislocated?
For some reason, it seems to me (and I may be miles off) that many of the people who post or who profess to help novices believe that there's some sort of static mandatory list of things to do with each and every novice, IG I've even suggested adding some things to the novice experience in my city and been told 'well experienced novices won't like that', and I was literally speechless. Mostly because I didn't want to be rude and respond with 'then you're doing it wrong' or something equally pretentious--but honestly, if you don't have the ability to interact with a novice in a manner where you can tell whether or not you need to sit them down and give them the IC/OOC talk or walk them through their newbie class abilities, why are you putting yourself in a position where you're working with them?
This 'fear' of alts is just...really baffling to me. There is no reason not to treat every newbie as though they were 100% new to Achaea and to MUDs, and then skim over the things they pick up quickly or already know. I'm not sure why it's considered okay or even the norm to treat all newbies like alts instead.
All this negativity toward newbies (fostered by some irrational fear of alts, I guess) is very very much a self-fulfilling thing. Newbies never stick around -> why bother helping them -> newbies not sticking around -> newbies never stick around ->>>>> etc.
Sorry, that got a bit longer than I intended and is a bit ranty. Disclaimer: I didn't mean any of this to be offensive, and a lot of it genuinely is sparked by me not understanding some of the mentalities displayed both on the forums and IC.
So to the OP, I'd say that you need to get on your House or City leadership, or vote in new leadership, because we gave them the tools to do exactly what you're talking about.