So, I have zero experience with Sylvans. I'm a bit familiar with Druids, but I have no idea how Elementalism ties in with Groves.
Recently,
@Naah was posting he's being splatted by artifcated Sylvans, and it made me curious.
How do Sylvans typically fight and what strategies do they employ?
What possibilities do heavily artifacted Sylvans have that non-artifacted ones do not?
How well can other classes nullify both artifacted and non-artifacted Sylvan offenses?
Comments
2. As mentioned above, a diadem can be a game changer, giving you a lot more wiggle room for errors. You also ramp up the damage to extraordinary levels, with Sylvans easily reaching 18 int, and that's not even including an icon, favours or ANY artifacts. The best part about this is that with the aforementioned int level, you can have at minimum 14 con. When you compound artifacts those levels can reach insane amounts - With a collar, you're basically doing a quicker Kai Choke (with maybe 5% less damage - that you make up for with the damage from Hail Storm, Bees and Efreeti) every 2.2 seconds. You won't even get to the stage where you can try heartseeding against most. Wildgrowth and freeze ground make it very hard to run away, too. It is also very good defensively:
Aerial
Vigour
Reflections
Sandling
Panacea
Illusions
Barkskin
3. If you can tank the damage (you need to be near Dragon level with noticeable class resistances for this) then heartseed is simple to prevent ala vivisect. Not many people know how though, so you can effectively guarantee kills on a lot of people.
What about against the top 10% of combatants? How does Sylvan fare against those people?
Viva la Bluef.
@Jovolo I didn't even get prepped, they just rended me and bees/hailstorm finished me off. Like, the damage just made me go kaboom about 30 seconds in. I numbed and tumbled out, kai heal and tranfusion. KA-SPLAT. Lmao. Sireni Viridians hurt. :<
Viva la Bluef.
Viva la Bluef.
Right! Sylvans are certainly strong and look like a lot of fun to play, but I really would not call them OP at the moment.
It's also the first time in my memory that serpent had a stat other than constitution that matters. Sacrificing max health for an offensive boost to dstab speed is no different than speccing a knight for 22+ str or going balls out Int sylvan/magi. There are definitely drawbacks, especially without a ton of stat boosting artefacts. A dex spec serpent will usually have around 10-11 con. That's quite a tradeoff - that a lot of people aren't considering or taking advantage of.
tldr: it isn't TF making stab faster than you're used to, it's the dex change.