So, we had a recent conversation in game that I'd like to share the results of. We were discussing slow-prepping using shield, and the concept of "shield-whoring" in general.
Mostly we all agree that there's nothing wrong with shield. However, we'd like to see some way of discouraging using it in a way that might be considered "excessive".
Here's the idea we arrived at, with the goal being to essentially not touch how it works, unless it is used -a lot-.
There are a lot of ideas floating around, but I thought this one was pretty cool, and would discourage the 20-minute shield fests we have all come to know and despise.
Touch shield once:
Your shield tattoo begins to feel warm on your skin.
8 seconds later (4 seconds after shield balance), this warm feeling fades.
Touch shield while the tattoo is still "warm":
Your shield tattoo stings unpleasantly.
10 seconds after this, this feelings fades (total reset)
Touch shield 3rd time:
Your shield tattoo burns painfully as you touch it.
+1.5 second equilibrium time
12 seconds after this, this feelings fades (total reset)
Touch shield while still "hot" (4 times in a row):
Shield equilibrium 7 seconds, afflicts with ablaze (optional, for style)
Resets 4 seconds after balance returns.
Comments
[ SnB PvP Guide | Link ]
Report #49
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Submitted by: Antonius Status : Approved Priority : -1
Skill : Tattoos Ability : Shield
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Problem:
Continued usage of the shield tattoo can make it extremely difficult for some classes to sustain
offense, especially when combined with other hindering defences or afflictions (particularly aura of
rebounding and dragoncraft enmesh). This becomes particularly problematic when fighting classes that
suffer very little from heavily interrupted offense.
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Solution #1:
Increase the equilibrium time for each successive shield tattoo within a certain period of time,
making it unfeasible to shield continuously.
Solution #2:
Solution #3:
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Decision:
We'll look at this as part of a larger project in the future.
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Results of disembowel testing | Knight limb counter | GMCP AB files
Results of disembowel testing | Knight limb counter | GMCP AB files
Please stop derailing, I think the idea is with at least fair consideration.
Again I'll point out that the two ideas suggested are independent. The tweak to shield was basically based on the idea that if you are shielding 4+ times consecutively (16 seconds), you should have either died or ran away. It definitely shouldn't be immediately followed by a double leg break and a win.