1. What's the total number of lessons required to omni-trans all skills for one class. 5214, (1738*3), for just class skills. If you're talking about all your general skills, that obviously goes up fast.
2. I've been informed that for PvP, Runewarden is probably the cheapest class to be half-decent with on a budget. Would the general opinion be that's accurate or am I better off going with something else. Runewarden's low cost, no artefacts needed, you're very tanky because fullplate + runes, and the basics of combat are pretty straightforward with some impressive high-end potential too for those that are really skilled. Also very very good at hunting in most specializations. Sword and shield is not so great, but isn't completely miserable, either.
3. Are there any artefacts that are "must-have" items for PvP? As a Runewarden? Na. Some classes will hugely benefit from some artefacts, opening new kill avenues or just broadening timing windows by significant margins, but as a general rule I can't think of any artefact off-hand that's an absolute must, maybe health bracelets/sip rings? I'll defer to someone with more artefact knowledge than I have. Wings are a huge QoL item, same with Pebble, that I know people fawn over (don't have either, myself) and might be worth considering.
1. If you're including mini skills in that, then it's 20,493 lessons. Three class and six general skills at 1738 lessons each, plus seven mini skills at 693 lessons each.
2. Not sure Runewarden is necessarily the absolute cheapest. In terms of class skills, you'll need Transcendent Weaponmastery and Chivalry, plus high Runelore for Runeblades. I'd say Depthswalker is probably cheaper in terms of both lesson investment for class skills and artefacts.
3. None are required, but for certain specialisations artefact weapons do make a significant difference about what you can and can't do. There's a stark difference in kill window for dual blunt between forged and level two morningstars, for example. Dual cutting benefits in a couple of ways from the additional speed of level two/three scimitars, too, but mechanically disembowel will still work with forged. I really, really like the runestone for Runewarden, though; it's not that expensive but it makes a huge difference when it comes to dealing with runes.
Moved my profile over to a new laptop and have an issue with the mapper.
It doesn't appear at all, just a blank window and when I do "Goto to Hashan" for example, it brings up everything twice. Can I just remove all current references to the mapper and download separately?
(D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."
I never really do the globes promotions, because it seems as if the only way it's worth it is if you buy in bulk. I have recently been contemplating getting five of them, mainly with the hope of getting something I can sell for credits to non-decay some stuff, but was wondering if anyone had any insight into whether it would even be worth it with such a low number of them or not.
I never really do the globes promotions, because it seems as if the only way it's worth it is if you buy in bulk. I have recently been contemplating getting five of them, mainly with the hope of getting something I can sell for credits to non-decay some stuff, but was wondering if anyone had any insight into whether it would even be worth it with such a low number of them or not.
People will give you credits to buy them globes. They sell for 30-40cr per, depending on who you go to. There's certainly a chance you'll get more than 150-190cr with 5 globes, but I personally wouldn't bank on it unless you're feeling pretty lucky. For example, if you get 5 globes ans 5 caches (1 per globe), that's 150cr right there, not including any mounts you get then sell, credits that come out of the thing, L1 artefacts you tradein, etc etc. So really, it's whether you want to invoke RNGesus for a CHANCE (and I'd say it's a 25-30% chance it'll pay off, because I got REALLY lucky in my first 5 with L1 boots, 70cr, 4 vouchers, but my other 30 weren't as good per 5), or go for a guaranteed 150cr.
I bought 5 three times, and one of those times sold them for 30 credits per. I also made around 4-500 credits of the 10 that I actually opened, not including the credits I got from opening some. They are definitely worth it.
@Kresslack Yea, those are somewhat common. They're definitely not bad, the description is really good and very pretty, but if you're attempting to turn a credit profit, they won't sell. They used to, for 20-30cr, but the people that want them have them, and the people who don't just have them gathering dust somewhere.
But good roll, trait reset, good bit of credits, and two caches, lots of humgii tickets. Definitely not bad RNG.
TBH, the real reason you want to buy globes is to get the caches for talismans pieces. Other stuffs are that come with are really consolation prizes, you may get lucky one or twice with Arty but that's not really the reason. If you are after credits, don't risk it, go with buying someone globe and make that 30cr per. Get more if you can, cos any price above 32cr is losing on average.
Source: I have opened globes in the hundreds and I lost count.
Seriously though that was some of the worst advice I've ever seen on this forum. It reeks of underhanded shadiness. I myself bought 60$ worth of globes (normally less than 200 credits), and after selling everything for near redeem, I ended up just a couple hundred credits short of being able to outright buy a deathcape. I ended up with over 5x the amount I'd have gotten with a straight credit purchase. 3x the amount I'd have gotten if I sold them to these car salesmen buying them up on market.
Buy globes and open them. You may not strike it big on just a couple, but if you play the odds, you definitely come out ahead. Way ahead. (which is why these guys are buying them up like they broken. hint: they are broken)
Seriously though that was some of the worst advice I've ever seen on this forum. It reeks of underhanded shadiness. I myself bought 60$ worth of globes (normally less than 200 credits), and after selling everything for near redeem, I ended up just a couple hundred credits short of being able to outright buy a deathcape. I ended up with over 5x the amount I'd have gotten with a straight credit purchase. 3x the amount I'd have gotten if I sold them to these car salesmen buying them up on market.
Buy globes and open them. You may not strike it big on just a couple, but if you play the odds, you definitely come out ahead. Way ahead. (which is why these guys are buying them up like they broken. hint: they are broken)
They're not broken by any means. We are, however, degenerative gamblers, and sometimes they pay off. Averaged out I'd say that they might pay out above average with a big enough sampling, running through 100+, but there are often times I've traded credits for a small group of globes and gone "Huh... should've kept the credits".
shrug, I'm pretty happy with the profit I've made selling globes to people. I've gotten 500cr death capes by trading globes for pieces, and otherwise striking bargains. You just gotta play the game right
@Zahan - not everyone is willing to deal with trying to sell talisman pieces, minipets, and other random stuff that you get from globes.
Not everyone is willing to risk on the gamble either. Not everyone wants artefact discount vouchers or upgrade credits - maybe they only need credits for lessons or to convert to gold. Or they don't value trait resets, reincarnation, or tradeskill permits at all.
Globes are amazing for the people who can utilize all the prizes and are willing to spend hours trading stuff to get the best value out of it.
@cooper You can spin it however you want. It's really not that hard. If you're spending money on achaea, you can probably afford the 30 seconds to type up an ad.
If you're just spending a few bucks on a globe or 2, it is a gamble, that you can bypass - if you're just looking to get a little more than standard return from a credit purchase. That is true. That's not "buy me 1000 globes for X credits" though, which is what I'm seeing a lot of market.
Also, aren't you the guy who 1) said globes were "almost too good" and 2) created a trigger to spam open globes...
Getting 30 credits per globe is more than a 100% credit bonus, more than double the biggest bonus IRE has ever run. It's far more than "a little more than standard return from a credit purchase".
Globes are worth it for me because I am willing to deal with the caches/talisman pieces, I'm maxed out on tradeskill slots, I already have a trait/reincarnation, and I'm willing to wait until I have 50 globes to win the special prize. Having maxed tradeskills and a reincarnation/trait already is really important with globes, it boosts your winnings by a lot since something that would have been worthless (in my opinion) is now 5 credits at minimum, usually 20-25.
That being said, I'm not willing to buy globes for 35 credits are more because it's not profitable for me most of the time.
Yes - I did say globes were too good. The return on them is far greater than what you'd get from a 30% credit sale, or a 50%, or an 80% credit sale. This is partially the result of how good the death set is, and how the death set doesn't have firm values like Blackwave or Conclave, and partially because people complained about the value of them before when they were getting tons of minipets.
And yep, I had a trigger to spam open globes on the prize message. I think I've won 5-6 special prizes because of it. Without knowing I have a really good chance to win the special prize, I would only be paying 25 credits per globe or it wouldn't be worth it to me.
I'm probably a little early in my assumption but I'm assuming the globe buyers/death set sellers will eventually oversaturate their own market with completed sets without a continuous supply of x buyers. Just a presumption and I could be dead wrong.
Either way, the premium they pay is the risk they're willing to assume and just "rolling the dice" without any technicals to skew the odds in my favour doesn't bode well with me. Obviously, no one that trades has altruism in mind.
The only plausible scenario I can think this'll be worth it odds-wise is if all the globe buyers are AFKing 24/7 with open globe x 50 triggers on the worldwide bonus message.
Comments
1. If you're including mini skills in that, then it's 20,493 lessons. Three class and six general skills at 1738 lessons each, plus seven mini skills at 693 lessons each.
2. Not sure Runewarden is necessarily the absolute cheapest. In terms of class skills, you'll need Transcendent Weaponmastery and Chivalry, plus high Runelore for Runeblades. I'd say Depthswalker is probably cheaper in terms of both lesson investment for class skills and artefacts.
3. None are required, but for certain specialisations artefact weapons do make a significant difference about what you can and can't do. There's a stark difference in kill window for dual blunt between forged and level two morningstars, for example. Dual cutting benefits in a couple of ways from the additional speed of level two/three scimitars, too, but mechanically disembowel will still work with forged. I really, really like the runestone for Runewarden, though; it's not that expensive but it makes a huge difference when it comes to dealing with runes.
Results of disembowel testing | Knight limb counter | GMCP AB files
It doesn't appear at all, just a blank window and when I do "Goto to Hashan" for example, it brings up everything twice. Can I just remove all current references to the mapper and download separately?
got gud
Just ask over market. The globes are spitting out non-decay figurines, so you can prolly get non-decay/resetting for 30cr per 'piece'
@Kresslack
(That includes 500cr from being super lucky with humgii tickets)
@Virgo this thing?
But good roll, trait reset, good bit of credits, and two caches, lots of humgii tickets. Definitely not bad RNG.
Source: I have opened globes in the hundreds and I lost count.
Seriously though that was some of the worst advice I've ever seen on this forum. It reeks of underhanded shadiness. I myself bought 60$ worth of globes (normally less than 200 credits), and after selling everything for near redeem, I ended up just a couple hundred credits short of being able to outright buy a deathcape. I ended up with over 5x the amount I'd have gotten with a straight credit purchase. 3x the amount I'd have gotten if I sold them to these car salesmen buying them up on market.
Buy globes and open them. You may not strike it big on just a couple, but if you play the odds, you definitely come out ahead. Way ahead. (which is why these guys are buying them up like they broken. hint: they are broken)
Currently available: Abs, Cnote, Keepalive, Lootpet, Mapmod
Not everyone is willing to risk on the gamble either. Not everyone wants artefact discount vouchers or upgrade credits - maybe they only need credits for lessons or to convert to gold. Or they don't value trait resets, reincarnation, or tradeskill permits at all.
Globes are amazing for the people who can utilize all the prizes and are willing to spend hours trading stuff to get the best value out of it.
If you're just spending a few bucks on a globe or 2, it is a gamble, that you can bypass - if you're just looking to get a little more than standard return from a credit purchase. That is true. That's not "buy me 1000 globes for X credits" though, which is what I'm seeing a lot of market.
Also, aren't you the guy who 1) said globes were "almost too good" and 2) created a trigger to spam open globes...
just saying.
#GlobesAreAwesome
Currently available: Abs, Cnote, Keepalive, Lootpet, Mapmod
Globes are worth it for me because I am willing to deal with the caches/talisman pieces, I'm maxed out on tradeskill slots, I already have a trait/reincarnation, and I'm willing to wait until I have 50 globes to win the special prize. Having maxed tradeskills and a reincarnation/trait already is really important with globes, it boosts your winnings by a lot since something that would have been worthless (in my opinion) is now 5 credits at minimum, usually 20-25.
That being said, I'm not willing to buy globes for 35 credits are more because it's not profitable for me most of the time.
Yes - I did say globes were too good. The return on them is far greater than what you'd get from a 30% credit sale, or a 50%, or an 80% credit sale. This is partially the result of how good the death set is, and how the death set doesn't have firm values like Blackwave or Conclave, and partially because people complained about the value of them before when they were getting tons of minipets.
And yep, I had a trigger to spam open globes on the prize message. I think I've won 5-6 special prizes because of it. Without knowing I have a really good chance to win the special prize, I would only be paying 25 credits per globe or it wouldn't be worth it to me.
Either way, the premium they pay is the risk they're willing to assume and just "rolling the dice" without any technicals to skew the odds in my favour doesn't bode well with me. Obviously, no one that trades has altruism in mind.
The only plausible scenario I can think this'll be worth it odds-wise is if all the globe buyers are AFKing 24/7 with open globe x 50 triggers on the worldwide bonus message.
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@Makarios @Nicola
got gud