Elder Dragon Movement Messages
I recently got Elder Dragon, and went to look at the 'custom' movement messages you can pick (cool, right?!).
After reading them, all I could do was facepalm and sigh. For those that don't know, here is the list you can pick from:
You may select the following alternative enter/leave messages for dragonform.
(1):
Enter: Light shines prismatically from the outstretched wings of the elder dragon Cooper, who glides
in from the $dir before landing with a ground-shaking thump.
Exit: Launching him/herself $dir with $his/her powerful hindquarters, the elder dragon Cooper
unfurls his/her enormous wings and glides effortlessly to the $dir.
(2):
Enter: Cooper glides gracefully in from the $dir on open wings, the air rippling in his/her wake.
Exit: With a sinuous dip, Cooper wings gracefully away to the $dir, the air rippling in his/her wake.
(3):
Enter: With ominous portent, Cooper's draconic form approaches from the $dir.
Exit: Cooper vanishes to the $Dir, the surroundings seeming to shift in his/her wake.
(4):
Enter: The immense body of Cooper, his/her iron-hard scales gleaming brightly, emerges from the $dir.
Exit: The towering, draconic form of Cooper moves to the $dir, razor-sharp claws leaving deep gouges
in his/her wake.
(5):
Enter: The earth trembles underfoot as the elder dragon Cooper enters from the $dir.
Exit: The elder dragon Cooper leaves to the $dir, the earth trembling in his/her wake.
The only one that makes any sense and isn't bad RP in most situations is #2.
#1 - Not every Elder Dragon is going to have prismatically shiny wings, and they definitely aren't going to fly and land in every single room they enter.
#2 - The best of the bunch, but I'm not going to glide gracefully in every room I enter, and in certain environments 'dipping' as you leave does not make any sense.
#3 - The second least bad, but not every dragon is going to move with 'ominous portent' (p.s. ominous and portent are kind of the same thing, anyway). Sometimes we're happy, or come with joy.
#4 - Our claws leave deep gouges in every room we leave, eh? I guess we'll all be living in holes soon. Also, how do scales gleam brightly in dark areas?
#5 - Dragons are capable of being light on their feet. Not every room has earth in it, either (you know, rivers, lakes, etc.)
I don't know who wrote those or who approved them, but whoever did it was absolutely high.
Suggestions:
1. Re-write all the enter/exit messages so they actually make sense.
2. Allow every Elder Dragon to customize their own message so they aren't at the mercy of others.
3. Have a different exit/enter message for different environments.
4. Random other thing I haven't though of yet.
p.s. "The List" in this forum hasn't been updated since April.
31
Comments
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
As for the others, I have to agree with your criticisms overall. While the messages aren't meant for every dragon, if you ignore that bit the criticism still stands honestly. Not sure where the prismatic light comes from, leaving deep gouges doesn't make sense in a lot of environments (and would probably get them charged with vandalism in others!), and not all environments have earth underfoot.
That all said, I think they can each be modified to maintain their original intent, without having such glaring oddities. I think just fixing them up that way would be the better approach over just giving all elder dragons their own, since it was intended to be a reward for the first 5. I'm just not sure how much scrutiny these were given before being placed live, if any.
I think the original idea and intent was great, and the first five earned their reward but it would be great to have another, maybe five special and more generic/neutral ones for the other elders to choose from.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
It's probably one of the better ones, but the problem is that it wasn't even an option for me because it doesn't fit my style.
I ended up going with #5, which I'm decently satisfied with. Overall, it's a pretty shoddy list though and definitely needs to have some more added on.
As a side thought.. having two enter/exits sets would be cool. One for flying movement and one for walking.
→My Mudlet Scripts
So's your face
(or)
Clouds of smoke and soot billow in from the _____, preceding the elder dragon Elderdragon's entrance.
The air settles and the area gets cooler as elder dragon Elderdragon leaves to the _______.
(up for suggestions)
I like these.
Or auction another custom message.
i'm a rebel
Leaving a wake of rage and angsty tears behind him, $elderdragongriefer thunders out to the $dir.
Moving his/her oversized bulk as quickly as possible, $elderdragon leaves to the $dir to quickly kill more denizens before you do.
[ SnB PvP Guide | Link ]
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
→My Mudlet Scripts
Every time I enter or exit a room. thanks.
As $person hovers to the $dir, the memory of the fat lady singing begins to fade from your thought.
$elder_dragon pulls his|her wing up to their chin, looks shiftily round the room before tip-toeing comically to the $dir.
Archdragon Mizik Corten, Herald of Ruin says, "Man, that was a big axk."
Hellrazor Cain de Soulis, Sartan's Hammer says, "Your [sic] a beast."