So one of the first things I did on gaining darkbows in Chivalry was figure out a way to make shooting easier, I think most people do this but I found my House's help scrolls on it kind of lacking in what I wanted. So I made my own. I love how it turned out and since I've started sending people script packages (mainly custom prompt tag additions to Svo) people have been telling me they really like it. Most recently
@Wessux questioned why I wasn't charging 10cr a pop for it. So I thought I'd post a little here about what it does. Not sure if this goes in the Arena or Scripting so I just went with Arena. Huge shout outs to
@Maethros (though I'm pretty sure he's dormant now) and
@Grinidon for being my pincushions through what I'm pretty sure was several thousand arrows worth of testing. Hope you all like what you see and if you want it, it works for serpent and I have a version that works on Omni as well.
It uses three different keybindings, the first, will locate the target, aim, and shoot them. The second just aims and shoots in that direction (taking away the time it takes to locate them which is only about a second but still.) And the third, which says "Screw you aiming, I'm a man and I don't need you!" and randomly flings arrows in their general direction at a slightly faster rate, but also allowing you to keep up defenses like breathing or shield while you do it.
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"But what if they move?!"(or in the case shown below, you move) You may ask. Never fear, 'cause this happens. At which point you just try the location shot again and if you still can't find them, they've turned a corner! And for those of you who care, I did in fact just notice the lack of space in the not in line of sight echo and it is now fixed!
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You may notice the echo is coloured, that's 'cause I'm using blue arrows! When I switch colours, the head and fletchings switch with me! This is my using undyed arrows and automatically calling a direction to the party. If anyone else in said party had this script and was targeting Wessux, they'd now be able to skip the locating key and just start shooting him right off the bat! Science!
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Me shooting without aiming. The rebounding is just showing that breath can be pretty readily kept up since I have breathing gagged.
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I should add that if they leave your room in any direction, including flying, you will also, not have to locate them and can just start shooting provided you have your bow out.
That's it! Tell me what you think! Any ideas for additions are totally welcome. If you want the package, lemme know! Hope you enjoyed!
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Limb Counter -
Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
Comments
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
→My Mudlet Scripts
→My Mudlet Scripts
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
For those of you who come across this while I'm MIA, here you go. Sorry I've been away so long and hope to be back soon.
https://www.dropbox.com/s/3syle9ymvrc8wr7/KS Archery.zip
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
For those of you who may or may not have yet noticed that the archery changes trashed this system, I fixed it, have a thing: https://www.dropbox.com/s/3syle9ymvrc8wr7/KS Archery.zip?dl=0
As always, message me with bugs or things you need help on or things you'd like added. I'll post here if I update it.
EDIT: @Tecton can this get moved to the scripts section in tech support?
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
You can update/download here!
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
Alt2 aims in the direction they've left (just gives you more accuracy if you want it) and you'll shoot them there.
AIM <direction> manually sets the direction you're shooting and also pops an arrow in them.
SWITCH <colour> still just changes arrow colour (and will change the colour of the echoes) but also sets the venom variable which you will call out over party or army if raidmode == true it occurs to me I didn't actually set a toggle for this variable since it's a personal one that's tied into many of my other scripts but it should be easy enough to change or to set up for yourself.
^raid\s*(on|off)$
---------------
if matches[2] == "on" then
raidmode = true
cecho("<yellow>/////// Raidmode : <green> ON <yellow>///////")
elseif matches[2] == "off" then
raidmode = nil
cecho("<yellow>/////// Raidmode : <red> OFF <yellow>///////")
end
^^^ Or use this if you're lazy ^^^
There's also a trigger in there that will wield your melee weapons if the target is too close to shoot for instance if they've evaded in. That'll need setting to what weapons you use 'cause right now it's probably on buckler/longsword.
Currently serpents have to manually enable the snipe versions of the trigger and keys but I'm working on figuring out GMCP so that won't be an issue soon I hope.
If you've got further questions or ideas for features, ask away.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten