My wife and I would like to play together and I'm looking for suggestions:
Which pairs of classes will complement each other well?
I know there is great RP potential with any characters, so that's not my focus. We'll have fun with anything, but I'm interested in the practicality of two classes which will afford us a broad range of experiences.
Thanks!
Comments
The classes that were built to compliment each other the best would be the Paladin/Priest. The bloodsworn skill shows that in the fact that a priest and a paladin can bloodswear to each other. That is not the only class that would be good for two people to play together.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Bard + Magi
Simple learning curve, super mega useful to each other. Great bashers, especially together.
→My Mudlet Scripts
Jesters and occultists can summon chosen allies, and travel to certain locations bringing others along with them, with Tarot cards.
Shamans and jesters can fashion dolls and puppets respectively of people (allies or enemies), and use those dolls for a variety of purposes, like travelling to the subject of the doll.
Sentinels and druids can use Metamorphosis to fly to anyone outdoors, and hoist another person along for the ride.
Sylvans and druids can use Groves to travel between forests, summon others from within the forest, and create portals to others.
Priests and paladins can summon allies, and use Devotion rites to travel to other Devotion users.
Magi can create portals to anyone else.
I would suggest that you don't necessarily need to join the same House, as it can be fun to share different experiences. But you may want to join the same city, and you probably don't want to join enemy cities if you plan on playing together. If you plan to join the same House, make sure it's one that accepts both of your classes.
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
Results of disembowel testing | Knight limb counter | GMCP AB files
→My Mudlet Scripts
Also, I should pay more attention to names instead of avatars, I only just realised that you aren't Sylvance (because of the similar avatars).
Hunting together, you'd be comibining a ton of tankiness with a lot of damage. Hands, the rite of revitalisation, and the defend skill in Chivalry are a pretty neat trio to pair up with monk hunting.
For combat, of course, there's a range of things the pair of them could do. Quick limb damage can set up easy damnation, and, conversely, paladin can buff up a monk's damage enough to secure quick kills.
Utility's a little low, unless you have the patience/time/money to forge, but! Utility, while nice, certainly isn't a requirement in Achaea.
The only problem with that pairing is that it restricts the pair to two Cities.
What? It works.
When Canada rules the world,
things will be... nii~ice.
Paladin/priest have bloodsworn, which adds really good flavour for a couple. I'd still rather bard/anything, though.