I tried playing around in the game again..went to kill a few things..the game lagged, I died. now I am back before I was before I went bashing?..With the disadvantage of it being a text game in the face of graphical MMO's Playstation 4, Xbox1 and well everything else that isn't from the mid 90's. Why do they have a archaic system of XP loss when you die? Shouldn't that be removed from the game. To make it at least semi friendlier to casual, new people?
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→My Mudlet Scripts
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
When Canada rules the world,
things will be... nii~ice.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Drawing back your bow, you release a rainbow to the west!
A chorus of laughter and happiness can be heard.
-You're alive! Yay!
@Cooper skips in merrily from the west.
-You're alive! Yay!
Cooper giggles happily and invites you to tea.
Do you ACCEPT?
-You're alive! Yay!
You smile and accept Cooper's invitation, tea time!
-You're alive! Yay!
Hand in hand, you skip off to the west behind Cooper.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
Need I continue?
I like long walks on the beach.
내가 제일 잘 나가!!!111!!1
i'm a rebel
I agree. Text experience is an awful consequence.
I also agree with peace and happy rainbow funtime Achaea. Just think of the superior consequences it could have. For example, you could run out of tea, not have enough time to thoroughly snuggle up with all of your friends, or even learn an important life lesson and forgive your buddies after a short-term argument over silly things!
Now that's hardcore roleplaying!