1. Is there any ETA on the new city destruction stuff? Will it come before or after the tradeskill split off?
2. In the announce section on the post for the builders call, you mentioned people would be informed even if they were not chosen. Have new builders been picked yet, and if not, when?
3. How do you feel about fraternization definitions within the game at presently? Or perhaps more accurately, how do you feel about enemies interacting with each other outside of a combat setting? Do you think it has a place? Do you think there are things we, as players, could do to improve such interactions, both on a personal level and on an org level, both IC and OOC? What do you feel is done right and wrong? (Sorry, I know that's quite a few there)
4. What do wish players would stop doing? More accurately, what kind of behaviors would you wish to disappear, either ICly or OOCly, to effect the overall enjoyment (while still maintaining reality) of the game and it's admin and players?
5. Any plans for the holidays?
Thank you so much for hosting this, and for everything that you do for Achaea and its players. You guys are fabulous and deserve much more thanks than is possible to express.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
Tabor, the Sugardown Announcer exclaims, "As they're entering the final turn, a giant eagle just descended from the sky to harry Yapa Sangkik enough that his humgii, Big Gob, slowed and got passed by Legacy of Skipicus!"
Tabor, the Sugardown Announcer exclaims, "As they're entering the final turn, a giant eagle just descended from the sky to harry Yapa Sangkik enough that his humgii, Big Gob, slowed and got passed by Legacy of Skipicus!"
Tabor, the Sugardown Announcer exclaims, "As they're entering the final turn, a giant eagle just descended from the sky to harry Yapa Sangkik enough that his humgii, Big Gob, slowed and got passed by Legacy of Skipicus!"
1. Is there any ETA on the new city destruction stuff? Will it come before or after the tradeskill split off?
2. In the announce section on the post for the builders call, you mentioned people would be informed even if they were not chosen. Have new builders been picked yet, and if not, when?
3. How do you feel about fraternization definitions within the game at presently? Or perhaps more accurately, how do you feel about enemies interacting with each other outside of a combat setting? Do you think it has a place? Do you think there are things we, as players, could do to improve such interactions, both on a personal level and on an org level, both IC and OOC? What do you feel is done right and wrong? (Sorry, I know that's quite a few there)
4. What do wish players would stop doing? More accurately, what kind of behaviors would you wish to disappear, either ICly or OOCly, to effect the overall enjoyment (while still maintaining reality) of the game and it's admin and players?
5. Any plans for the holidays?
Thank you so much for hosting this, and for everything that you do for Achaea and its players. You guys are fabulous and deserve much more thanks than is possible to express.
1) Will most likely come before, too much class design at once is enough to drive anyone around the bend.
2) Hrrm, not sure - I'll chase that up with the team who handle it!
3) I'm all for burning those traitorous dogs at the stake! Oh, sorry, too many years as the God of Evil... Personally, I think there should be IC animosity between enemies, too much familiarisation dilutes the intense feelings that should come from facing down your foe.
4) Hrrm tough one - I imagine probably some aspects of serial griefing, at the end of the day we all log on to Achaea to have fun.
5) We just bought a new house, so I've got my free time set out for me for the next 5 years :P
On interacting with enemies - I completely agree, I was merely curious if that animosity is okay to express in roleplay as well as combat. Some of the pervading feelings from some players is that you should avoid all enemies, all the time, unless you are killing them. Sure there's a place for that, but for some, doing ONLY that is boring.
Just curious on your thoughts, considering you have pretty much the exact opposite experiences as I have!
Oh, one more question - favorite Christmas-related thing! Pondering sending Divine Christmas greetings cards this year.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
Oooh new house. Grats!
On interacting with enemies - I completely agree, I was merely curious if that animosity is okay to express in roleplay as well as combat. Some of the pervading feelings from some players is that you should avoid all enemies, all the time, unless you are killing them. Sure there's a place for that, but for some, doing ONLY that is boring.
Just curious on your thoughts, considering you have pretty much the exact opposite experiences as I have!
Oh, one more question - favorite Christmas-related thing! Pondering sending Divine Christmas greetings cards this year.
Hmm favourite Christmas-related thing... kind of lame, but spending time with family and friends, enjoying good times is one of the best things about the holidays.
Comments
Results of disembowel testing | Knight limb counter | GMCP AB files
2. In the announce section on the post for the builders call, you mentioned people would be informed even if they were not chosen. Have new builders been picked yet, and if not, when?
3. How do you feel about fraternization definitions within the game at presently? Or perhaps more accurately, how do you feel about enemies interacting with each other outside of a combat setting? Do you think it has a place? Do you think there are things we, as players, could do to improve such interactions, both on a personal level and on an org level, both IC and OOC? What do you feel is done right and wrong? (Sorry, I know that's quite a few there)
4. What do wish players would stop doing? More accurately, what kind of behaviors would you wish to disappear, either ICly or OOCly, to effect the overall enjoyment (while still maintaining reality) of the game and it's admin and players?
5. Any plans for the holidays?
Thank you so much for hosting this, and for everything that you do for Achaea and its players. You guys are fabulous and deserve much more thanks than is possible to express.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
On interacting with enemies - I completely agree, I was merely curious if that animosity is okay to express in roleplay as well as combat. Some of the pervading feelings from some players is that you should avoid all enemies, all the time, unless you are killing them. Sure there's a place for that, but for some, doing ONLY that is boring.
Just curious on your thoughts, considering you have pretty much the exact opposite experiences as I have!
Oh, one more question - favorite Christmas-related thing! Pondering sending Divine Christmas greetings cards this year.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby