In the interest of streamlining the ministries, could some of the ministry powers be shifted around to make it so that you don't have to be a part of several different ministries to be effective in your role with one ministry?
The two things that really stick out are:
- CITY LOCK and CITY UNLOCK, which can be removed now from Chancellor, and added to Security and Development.
- ARENA SETUP and INIT EVENT added to War (and perhaps Security) to facilitate usage of the arena in training.
There's probably a bunch of things that could be moved around and between logs, but those two would be a useful starting point.
Comments
I personally don't see a problem with aiding to other ministries while being in a ministry. And some of those abilities are spread out and overlapping so you have ministries working together in a city.
The Ambassador and Culture, War and Security, Development with Trade, etc.
As a security aide, I purposely don't want to be a part of Culture because I have little to no interest in running events or games of any kind. If I wanted to be able to do that, I would join that ministry.
Why not just make certain things like arena usage and city locking powers that are accessible to the city council on top of aides of those ministries? These are the prople you trust to run your city and they should be able to do most of these things by default if it's requested of them.
It's just my personal opinion as someone already involved in four ministries, but I don't feel it's a requirement to shuffle everything around.
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