10/14/20:24 Your bug report (detail: nametells seem to interrupt splice while
TELL <person> does not. Could this get fixed for that, and if applicable,
similar things like implanting totems?) - has been removed because it is not a
bug (usually meaning that this is the way things are intended to be). Please
accept our apologies for any inconvenience or misunderstanding that may be
involved.
This bug may have been misunderstood, but I meant that nametells should not interrupt splicing since tells do not. Is there a reason this couldn't be changed?
Comments
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There isn't much more leeway with toteming and I think somewhat less for city repairing. Though with repairing, there's a chunky WP cost that lets you continue from where you stopped.
If you don't use TELL, it assumes that you're trying to do another action. It does make sense.
It's actually a pretty good opportunity to be productive while still working on other things. As opposed to sitting around afk waiting for something to happen, and generally being less interactive.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
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