Anyone having battlerage problems? Mine just randomly stopped using battlerage attacks period.
Give us -real- shop logs! Not another misinterpretation of features we ask for, turned into something that either doesn't help at all, or doesn't remotely resemble what we wanted to begin with.
Thanks!
Current position of some of the playerbase, instead of expressing a desire to fix problems:
Vhaynna: "Honest question - if you don't like Achaea or the current admin, why do you even bother playing?"
That's because the battlerage skill was renamed into 'Attainment' and the system picks up your skills from the battlerage list which now no longer exists
From what I read from the announce, it's not that simple. There are a number of other abilities in the skill now and I have no idea how uniform this is among all the classes.
There's beauty in hard-coding all the things and there is beauty in doing things automatically. I was quicker supporting elementals (except the one server-side bug that's still not fixed), but these changes are structural which broke my way.
There's beauty in hard-coding all the things and there is beauty in doing things automatically. I was quicker supporting elementals (except the one server-side bug that's still not fixed), but these changes are structural which broke my way.
I fixed the one in my own battlescript by making a list of the non-battlerage abilities and then removing them from the gmcp.Char.Skills.List.list before I use that to populate my battlerage table, then I just had to change my gmcp events from battlerage to Attainment
I fixed the one in my own battlescript by making a list of the non-battlerage abilities and then removing them from the gmcp.Char.Skills.List.list before I use that to populate my battlerage table, then I just had to change my gmcp events from battlerage to Attainment
That's probably the way I go if this proves to be too fragile. But for now I'll have a look how my version pans out
Hi! While the latest update posted by Keneanung correctly picks up battlerage abilities from Attainment, we're having trouble with battlerage skills not getting used due to bugs in IRE's own GMCP data. I've written a set of changes to address it, please find a release here: https://github.com/adayoung/Bashing/releases/tag/1.9-pre-2594940-cooldown2rageAvailable
This is a temporary solution and it'll not be required once IRE over its GMCP issues. Feedback welcome!
Hi! While the latest update posted by Keneanung correctly picks up battlerage abilities from Attainment, we're having trouble with battlerage skills not getting used due to bugs in IRE's own GMCP data. I've written a set of changes to address it, please find a release here: https://github.com/adayoung/Bashing/releases/tag/1.9-pre-2594940-cooldown2rageAvailable
This is a temporary solution and it'll not be required once IRE over its GMCP issues. Feedback welcome!
Thanks for this! Though it still seems that battlerage is not being used at least as a Black Dragon. My acid seems to be used all the time, but then rage just keeps building up and the higher damage skills are never automatically used.
Abilities in Attainment: ------------------------------------------------------------------------------- Prevail Assume your primal form. Portals Godly Rescue Dragonspit Acidic venom causes recurring damage. Battlerage The rage of battle. Dragonsting Cause sensitivity with a sting of your tail. Market Sell, sell, sell! Battle Danger awaits! Limitedportals Growing independence. Dissolve Your breath weapon eats through denizen shields. Independence A newbie no more. Embrace Full membership in your class. Tradeskills Learn a trade. Theft Everyone's a target. Override Trample your opponent with your massive girth. Corrode Annihiliate your opponent's skin with an acidic blast. Craftsmanship Learn another trade. Dragonfear Terrify your target with an earth-shattering roar. Multiclass Learn an additional class. Sustenance Sleep is for the weak. Food too. Dragonhood The soul of the Greater Dragon. Polymath Learn another additional class. ------------------------------------------------------------------------------- To gain further information on an ability, AB <ability>.
Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
Unfortunately it seems like it still isn’t working. Override is used once at the start of each mudlet session and then never used again. I’ll try to do a little troubleshooting later. Thanks!
From what I can tell it looks like the override skill is being considered on cooldown indefinitely after the first use in the variable 'battlerageSkillsCD', though I'm not sure why it isn't being set back to nil.
Edit: If I manually delete or set the override cooldown to 'false' then it will be used again.
@Thaisen You should be able to inspect battlerage cooldown with,
lua keneanung.bashing.battlerageSkillsCD
A battlerage going off should appear in that table for cooldown before it's removed by a timer. If you find that table not getting emptied after while, something is very wrong and I need to find you in-game to fix it!
It really seems like the problem is around the setCooldown function. I added a tempTimer to the function and now it works fine, though I don't understand why the timeframe function isn't working for the Override ability specifically.
This happens every time a denizen shields, it's disconnected me a few times too. But usually just freezes my mudlet for a few seconds then the burst of spam hits. (I'm a Sylvan, as a side note)
This happens every time a denizen shields, it's disconnected me a few times too. But usually just freezes my mudlet for a few seconds then the burst of spam hits. (I'm a Sylvan, as a side note)
This happens every time a denizen shields, it's disconnected me a few times too. But usually just freezes my mudlet for a few seconds then the burst of spam hits. (I'm a Sylvan, as a side note)
You might have the alias KENEANUNGRA set to using a daegger. Check in-game what the output of alias KENEANUNGRA is? Additionally try turning autoraze to 'off' but leave Razing shields with battlerage 'on'.
This sounds familiar, actually. In the past were cases were battlerage abulabili with the same name but of different classes were confused server side and the wrong ability (including the command) was reported back via gmcp. And then the basher tries that wrong command and gets such an error message back.
Ooops, in that case @Vika you should set the special attack on shielding to the right battlerage command and leave autoraze 'on' Please report your findings!
Comments
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
Anyways, https://github.com/AchaeaBashingScript/Bashing/releases/download/v1.9-pre-16c8e66-moveBattlerageToAttainment/Bashing.mpackage should fix these issues. If some classes are not fixed, let me know, please.
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
Much
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
Thanks for this! Though it still seems that battlerage is not being used at least as a Black Dragon. My acid seems to be used all the time, but then rage just keeps building up and the higher damage skills are never automatically used.
-------------------------------------------------------------------------------
Prevail Assume your primal form.
Portals Godly Rescue
Dragonspit Acidic venom causes recurring damage.
Battlerage The rage of battle.
Dragonsting Cause sensitivity with a sting of your tail.
Market Sell, sell, sell!
Battle Danger awaits!
Limitedportals Growing independence.
Dissolve Your breath weapon eats through denizen shields.
Independence A newbie no more.
Embrace Full membership in your class.
Tradeskills Learn a trade.
Theft Everyone's a target.
Override Trample your opponent with your massive girth.
Corrode Annihiliate your opponent's skin with an acidic blast.
Craftsmanship Learn another trade.
Dragonfear Terrify your target with an earth-shattering roar.
Multiclass Learn an additional class.
Sustenance Sleep is for the weak. Food too.
Dragonhood The soul of the Greater Dragon.
Polymath Learn another additional class.
-------------------------------------------------------------------------------
To gain further information on an ability, AB <ability>.
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
Edit: If I manually delete or set the override cooldown to 'false' then it will be used again.
This happens every time a denizen shields, it's disconnected me a few times too. But usually just freezes my mudlet for a few seconds then the burst of spam hits. (I'm a Sylvan, as a side note)
https://ada-young.appspot.com/pastebin/oMDtvYj8
keneanung: Bashing is on
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof