Highlights are the out-of-the-box support for WunderSys, support for custom queueing systems (server side only is in the works) and the ability to flee at percentage or damage based values. The full changelog can be found at the release page.
hey I really love your script.....just wanted to tell about a bug i found when using wundersys....the attack command wouldn't keep going...so I change the dofirst to doradd...works flawlessly now!
The release also holds two changes interesting for other users: 1) No need to restart mudlet after logging out anymore. The targeting should now always work. 2) You can now specify the attack command. This allows 2h knights to use battlefury focus speed before each attack or magi to specify the staffcast.
I had some issues with the bashing script but now it works perfectly. Remember when going up against hard hitters to set your fleewarning and flee values higher!
You can also set the values to "2d" for example. Then it will warn or flee when you'd die with 3 hits of average damage (you specify 2 hits left after a hit -> 2 (threshold) + 1 (hit) = 3 hits)
You may specify values as a flat amount, a percentage of the maximum health (ending the config value with a %) or as a multiple of the damage taken in the room (ending the config value with a d) as the security threshold (amount of health left after subtracting the current damage from the current health).
How do I change the targetting alias this uses, since I use 't' instead of 'tar'? Also, for the shield bypass, is there a way I can set it to secrete and bite camus?
I'm going to throw up a huge rave for this script. So much more productive bashing. The only reasons I've died recently have been because a) Rural Australia Lag or b) I CAN TAKE 3 MHUN KNIGHTS BECAUSE I AM INVINCIBLE (akamy own stupid choices).
I populated an area, configured my attack to combination &tar slice smash and am having an issue. If I walk into a room (with denizens on the priority list) and hit F2 I keep getting target not there game warnings. If I attack myself, then use F2, it works. Is that intended?
Also, I can see the priority list updating after my manual kills correctly and when I enter a room.
Yeah that makes sense, I'll probably just add the line after that line, not a big deal re-adding if/when I update, only issue the first time was finding the line the first time through
Thanks for the tip!
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
To be honest the range of skills people now means including rage will be a hell of a lot of coding. Best thing to do is make your own stuff to slip in since rage isn't realiant on eq or bal!
To be honest the range of skills people now means including rage will be a hell of a lot of coding. Best thing to do is make your own stuff to slip in since rage isn't realiant on eq or bal!
But...but...what about Netflix and mindless bashing? T____T
How would I call the current target the script uses? keneanung.bashing.Target?
The changes hit just when I went into holidays. New stuff may or may not land, depending on complexity and time on my side. But the basic basher should still work if my cursory glance was correct.
The basher stores the targets in keneanung.bashing.targerList with the first being the current target. You can also capture the first argument to the event keneanung.bashing.targetList.firstChanged.
Comments
If the reason is that you get a warning, you can turn it off CONFIG KILLWARNING
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
Highlights are the out-of-the-box support for WunderSys, support for custom queueing systems (server side only is in the works) and the ability to flee at percentage or damage based values. The full changelog can be found at the release page.
Enjoy!
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
Sorry for the inconvenience!
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
The release also holds two changes interesting for other users:
1) No need to restart mudlet after logging out anymore. The targeting should now always work.
2) You can now specify the attack command. This allows 2h knights to use battlefury focus speed before each attack or magi to specify the staffcast.
And as @Tahquil notified me, I never pointed you to the documentation located at http://keneanung.github.io/Bashing
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
Remember when going up against hard hitters to set your fleewarning and flee values higher!
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
You can use a forward slash (
/
) to separate multiple commands. In you case you want tosecrete camus/bite
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
Eleven out of Ten.
Also flee command doesn't work, though it echoes about it.
Also, I can see the priority list updating after my manual kills correctly and when I enter a room.
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
sendGMCP('IRE.Target.Set "' .. keneanung.bashing.targetList[keneanung.bashing.attacking].id .. '"')
to
target = keneanung.bashing.targetList[keneanung.bashing.attacking].id
would get the result I want.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
Though those variants wouldn't -replace- setting the IG target.
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
Thanks for the tip!
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
Best thing to do is make your own stuff to slip in since rage isn't realiant on eq or bal!
How would I call the current target the script uses? keneanung.bashing.Target?
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof