Why not just make newbies incapable of attacking mounts period? Until they're level 35 or something. Would solve a number of problems imo.
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You close your eyes momentarily and extend the range of your vision, seeking out the presence of Drugs.
Though too far away to accurately perceive details, you see that Drugs is in Mhaldor.
Comments
Mount owners should be responsible and stable their mounts when they aren't in use, as it cuts down on cities looking like giant zoos. It also keeps them safe from being killed regardless if it's by a newbie or not.
Learning about mounts and loyals is a part of the game. You learn about PROBE primarily because of this, but it's a useful ability that is used a great deal anyway.
I don't think it's right to restrict newbies from the game based off levels. Unless they are alts, novices will usually stay in the newbie areas for a while and there are plenty of hints, tips, and reminders from both in game prompting, and the guides on the NEWBIE channel.
We've had a lot of stuff, the learning of which was "a part of the game", that got removed or made easier because newbies already had too much to learn.
I'm in favor of something along the lines of the OP. It doesn't have to be a hardcoded restriction, it could be a warning to probe stuff the first time a character attacks something outside the newbie areas.
We could also have a task that involves seeking out one mob that is loyal to a denizen, probing it and saying the name of the denizen it is loyal to in order to complete the task.
1) I'm a big fan of tasks. You don't need anyone else to be online to check your progress (a real issue in small cities/Houses) and you get the feeling of having achieved stuff all by yourself, which motivates further learning.
2) Mounts aside, the subject of loyalty, different kinds of loyals and village feelings is important enough that there should be a task for it.