While the city destruction mechanic leaves a lot to be desired in general, it's intended to be a conflict generator. At the moment, it's most rewarding if you avoid conflict entirely, raiding when the target city has nobody around to defend so your group can soak up the juicy textp. To rectify this, since you need five soldiers to sanction a raid, could we change it so that there also has to be five soldiers around from the city you choose to raid before a raid can be sanctioned?
Perhaps, to avoid scenarios where cities would encourage their soldiers to quit the military to avoid the chances of them ever being raided, make it so that raids can be sanctioned if there are, say, seven or eight non-soldiers around as well.
Comments
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
This mentality will exist as long as the war system involves afking in 5 different rooms (PvE) while non-dragons watch their exp meters and hope that nobody comes to disturb them. Personally, I prefer PKing.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
I would like more to be added to the "war system", because city destruction is a very linear and ultimately unrewarding mechanism (satisfaction-wise). If anything, I think perhaps something like Aetolia's current war system (isn't that what our old war system was?) which revolves around leading divisions to capture land for comms and territory expansion, and city soldiers defending their divisions might produce a more meaningful conflict.
Of course, that is simply wishful thinking for now.
In seriousness, though, while this seems more of a band-aid, that's not a bad thing, as long as its acknowledged as a band-aid, and not a true "fix" by the admins.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
The population of Australia (and apparently, UK/Europe and wherever Tirac is) have long-since accepted that this war doesn't actually involve any PK - I don't really know what's taking you so long. I could have sworn this was what you wanted
But on topic, I agree with Tirac. You all already sit on ship when your whole group isn't online. If this were implemented anyone who joined off loom and needed help would be genuinely fucked.
As for this idea, prop it up to 30 citizens so only Cyrene can be sanction raided.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
This hopefully would allow for a higher risk - higher reward mechanic that encourages both sides to participate in the conflict (which is loads more fun for everyone involved). XP bonuses are calculated only at the beginning of a sanctioned raid for both sides to help combat people "laming" out and just quitting to stop/hinder the invading party from getting rewarded.
SANCTION RAID FOR <1-5>
Pick a higher number, the final XP is better. Only get xp after you destroy the decided number of rooms. With a higher chosen number, the amount per room increases (sanctioning for 5 is worth more than 5x as sanctioning for 1). Forcing the enemy city to withdraw gives the defending city soldiers who are inside the city XP based on the number of unfinished room. Once the number of rooms is destroyed, you can't summon any more sparks until the next sanction (see below).
Combine this with requiring a certain number of citizens present in realms and a cooldown so you can only declare a sanction raid every 2 hours or so. Something to prevent farming a city with no defenders, encourage active conflict defense more, but without allowing a city to simply sanction for 1 over and over again.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
I don't think some cities will appreciate having to repair the 30 rooms a day a two-hours sanctionned raid reset would bring.
Special under-post edit: Oh, that does sounds good, although that system would still encourage bringing the maximum amount of people for the minimum possible, unless you start getting in some funky ratios.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."