Speaking of Tekura. I didn't want to make a whole thread for this question, so this will work fine since the OP has been answered.
How do you guys have your tekura aliases/macros/etc set up? I've been racking my brain looking for ways to set this whole bit up so that I don't have 90 billion macros or a crap ton of different aliases for all of the different attacks.
I am retired and log into the forums maybe once every 2 months. It was a good 20 years, live your best lives, friends.
Hotkeys on the numberpad. First key is either a kick or specifies axe throw. If axe throw, second key is target limb. The following two keys are punches. One key to send the combo.
Think Cooper posted somewhere custom combos, which seemed pretty neat, though I'm not sure why I never even tried it. I'll look into it later. Personally, I use macros (the F keys) for the main Tekura combos and aliases for the rest (I'm still missing a few useful aliases, but can't be bothered), the numpad for guarding and some combos (I vaguely remember putting bbt in there as well, not sure if I still have it, I use the alias anyway). Aliases are two letters generally-bb for bbt, zz-mind paralyze, xx-crush, kaib and nn are both banish (not sure why I have two), jj-jumpick combo and left leg, ll-jumpick combo right leg. It's a mess, but works so far. I've thought about rearranging it and even attempted to a couple of times, but I'd still use the old ones out of habit.
I myself use my F# macros. Press F1 gives a kick and sets kick to 0, if I press F1 twice, I punch left leg twice. F2 is my swk key, and also my punch right leg key, so on and so forth.
I need to get used to the F# keys on my laptop for more effective combos but I never got round to all the arena tests and spars.
"Mummy, I'm hungry, but there's no one to eat! :C"
I have two main things for Tekura. I have WASDZX set up, so that W is a head move, A left arm, S torso, D right arm, Z left leg, X Right leg. I can hit them in any order, and send it, and it will hit those limbs. For example SDW would kick torso, punch right arm, punch head. This is great, because when a kick misses, I can send a kick to replace it with two punches to the head to even out my limb count, if a punch misses, I could kick head, punch where I missed, and punch head. I only punch/kick head because the alias is set up so that it will only go through if there are three values. I hope this make sense, confusing to explain. My main combos are set up like this, I have no numpad so I use the numbers across my keyboard. They are keybindings.
CTRL+1 Head combo
CTRL+2 Torso Combo
CTRL+3 Left arm combo
CTRL+4 Right arm combo
CTRL+5 Left leg combo
CTRL+6 Right leg combo
CTRL+7 Double leg break + prone combo
CTRL+8 Avoiding parry left leg combo
CTRL+9 Avoiding parry right leg
CTRL+0 Double arm break combo
I have a few others that I rarely use, but those are my main ones. KCH is kai choke, ml is mind lock. Etc. Ill have monk scripts up on my website soon with it all set up
Speaking of Tekura. I didn't want to make a whole thread for this question, so this will work fine since the OP has been answered.
How do you guys have your tekura aliases/macros/etc set up? I've been racking my brain looking for ways to set this whole bit up so that I don't have 90 billion macros or a crap ton of different aliases for all of the different attacks.
You didn't want to make a whole thread, so you'll just hijack a whole thread?
To maybe clarify a bit more on my WASDZX set-up, its useful because if someone says kick left arm, punch right arm, punch right leg, and wants me to do that. instead of doing it manually, or having to try and remember the correct alias, I can take 3 seconds to enter ADX and I do exactly what they wanted
Oh, and I also have aliases for orbing ents that replace the kick/axe throw in the combo, and I can set a mind command force to be sent after the combo finishes, so that it goes through right after the pref axe.
I do what Mizik does (for Shaman and Magi though - tons and tons of aliases). I also practiced typing out my aliases over and over committing them to muscle memory so I don't have to think to react in certain situations. I practiced whenever nothing important was happening and I like to move my fingers constantly to keep them warm (Starcraft II habits coming into play haha)
I just basically used macros to set mine up. When I had a desktop, I used the numpad with the 5 key being the torso. 1 and 3 were leg combos. 4 and 6 were arms with 8 being the axk combo. The other keys were taken up by the other combinations I used the most.
5 is torso 1 is left lef 3 is right leg as keys using control + key to fire the combo.
Then i added ctrl +alt + key for other things like sweepkick + combo or double break etc, then added 4, 5 and 2 as seperate keys for limb combos then things like / for enfeeble and the 0 insert key for bbt/hunting combo etc. Anything else is alias or manual.
Formatting on numpbad layout is weird But hopefully understandable.
I've heard a lot of people doing it the way Seftin does it But my particular setup is closer to Miziks, were I just using a naming mnemonic to keep track of what I want to do..
arl = all right leg, ala = all left arm and on and on for that one and then moving to things like trl = two right leg and prl = punch right leg
as for kaido and telepathy its real similar
kc = kai choke ke = kai enfeeble mc = mind crush
Really just designed so I can think of what I want to do, and the first letters of it are my alias.
And yes it makes for a really long annoying list of aliases.
Speaking of Tekura. I didn't want to make a whole thread for this question, so this will work fine since the OP has been answered.
How do you guys have your tekura aliases/macros/etc set up? I've been racking my brain looking for ways to set this whole bit up so that I don't have 90 billion macros or a crap ton of different aliases for all of the different attacks.
You didn't want to make a whole thread, so you'll just hijack a whole thread?
I didn't hijack it. The thread was created and the question was answered, twice. So instead of let the thread die and fade into obscurity, I took advantage of the aforementioned facts and asked my question after the answers, thus giving the thread further purpose.
I am retired and log into the forums maybe once every 2 months. It was a good 20 years, live your best lives, friends.
'1' - left leg combo '11' - left arm combo 'kc' - kai combos my kaitarget. '2' - right leg combo '22' - right arm combo 'j1/2/3' = jpk left/right/both '3' - prone/both legs '33' - both arms '4' - axk combo '44' - head '5' - bbt '55' - torso
k(en / cr / tc / ch / he / bo / de) - enfeeble / cripple / trance / choke / heal / boost / deliverance -don't have telepathy, so didn't make those.
I have a bit of custom code for Monk on mudlet if any are interested... It works rather simply.
1=Left Arm
2=Right Arm
3=Left Leg
4=Right Leg
5=Head
6=Torso
7=SWK
8=AXK
9=BBT
- = RHK
= = JPK
You work it by holding control for Combat mode, and pressing the corresponding key to fill a slot for offense.
I.E. CTRL-3/3/3 builds an entire combo for your left leg. CTRL-` (tilde) fires it, and CTRL-0 to reset.
So, you can effectively build any combo on the fly as so desired. Lemme know if you want it! (I've also introduced axe throws into the mix with F keys.
F1=Curare, etc -- so you can CTRL-F1, 1, 2 to throw a curare axe, punch the left arm, punch the right arm.
Imagine the horrible repercussions of people attributing four year old code to Denex instead of you. It is a good thing you stepped in when you did. Coincidentally, I designed Achaea and Sarapis stole the code (that fiend).
The script in question was a modified version of Cooper's I got about 3-4 years ago that was built on zMud.
Since then, I've had to recode the whole thing for Mudlet from the ground up with the help of Vadimuses and Lynara, adding a lot of perks, and it works flawlessly now!
If you want credit for it Cooper, you're more than welcome to it, I really don't mind one way or another. I just have the code if anyone wants it! Shoot me a PM on here or a Message, I'll get you hooked up!
As for stealing my offense, I really don't mind - I'll openly give my offensive setup to anyone that wants it. Its straight forward, and if it will help your play experience by having it all pre-coded, so be it!
Telepathy is built off aliases with the syntax of : M(three letter)
So for Confusion, MCON -- Disruption? MDIS
Kaido's the same, KCHO, KHEA - Like I said, if anyone's wanting the code - let me know!
I have found that aliasing my offense gives me HUGE flexibility in what I want to do. The only combo I have macro'd is my bashing combo. I might macro my curing in a later date.
Sample aliases that I have are arl for a right arm combo, dbl for a leg doublebreak, and gg for backbreaker.
Comments
Second- yes
Personally, I use macros (the F keys) for the main Tekura combos and aliases for the rest (I'm still missing a few useful aliases, but can't be bothered), the numpad for guarding and some combos (I vaguely remember putting bbt in there as well, not sure if I still have it, I use the alias anyway). Aliases are two letters generally-bb for bbt, zz-mind paralyze, xx-crush, kaib and nn are both banish (not sure why I have two), jj-jumpick combo and left leg, ll-jumpick combo right leg.
It's a mess, but works so far.
I've thought about rearranging it and even attempted to a couple of times, but I'd still use the old ones out of habit.
I need to get used to the F# keys on my laptop for more effective combos but I never got round to all the arena tests and spars.
7 8 9
5
1 3
7 is left arm 8 is head 9 is right arm
5 is torso
1 is left lef 3 is right leg as keys using control + key to fire the combo.
Then i added ctrl +alt + key for other things like sweepkick + combo or double break etc, then added 4, 5 and 2 as seperate keys for limb combos then things like / for enfeeble and the 0 insert key for bbt/hunting combo etc. Anything else is alias or manual.
Formatting on numpbad layout is weird But hopefully understandable.
arl = all right leg, ala = all left arm and on and on for that one and then moving to things like trl = two right leg and prl = punch right leg
as for kaido and telepathy its real similar
kc = kai choke
ke = kai enfeeble
mc = mind crush
Really just designed so I can think of what I want to do, and the first letters of it are my alias.
And yes it makes for a really long annoying list of aliases.
'2' - right leg combo '22' - right arm combo 'j1/2/3' = jpk left/right/both
'3' - prone/both legs '33' - both arms
'4' - axk combo '44' - head
'5' - bbt '55' - torso
k(en / cr / tc / ch / he / bo / de) - enfeeble / cripple / trance / choke / heal / boost / deliverance
-don't have telepathy, so didn't make those.
Meh.
I have found that aliasing my offense gives me HUGE flexibility in what I want to do. The only combo I have macro'd is my bashing combo. I might macro my curing in a later date.
Sample aliases that I have are arl for a right arm combo, dbl for a leg doublebreak, and gg for backbreaker.