I generally distinguish WTF from disagree by WTF being a little bit darker over all (outlines being a little thicker, I guess). Agree is kind of halfway between the two, but closer to disagree for me. I'll probably still be able to tell them apart if I see them side by side, and will just have to move my head a foot closer to the screen to figure out individual ones, so not too much of a change, really.
White for Agree Red for Disagree Green for Like Blue for LOL Yellow for WTF
or something
"Faded away like the stars in the morning, Losing their light in the glorious sun, Thus would we pass from this earth and its toiling, Only remembered for what we have done."
Unfortunately, that's not something we can customise at this time!
From a little googling, it looks like the icons themselves come from a standard Vanilla spritesheet and probably can't be changed, but that their appearance might be customisable to some extent (colour and the like) through the custom css for the forums. I reached the limit of my css knowledge somewhere between finding something saying it was possible and figuring out exactly how it would be done, though
It looks like they're CSS-side images rather than actual IMG tags, so if the CSS itself can be customized (which I am almost positive it can be, given one of the CSS files is called custom.css), then they can be modified too. It'd just be a matter of finding out all the things you'd actually have to modify (all the places that the spritesheet shows up, basically), and making a new spritesheet (or spritesheets, if there are secretly multiple).
Could even do it client-side, if you have a CSS injector thingy in your browser, and an alternative spritesheet.
If the custom spritesheet matches up, you wouldn't even have to change anything other than the img paths.
You know, I bet the admins here hate how several of the players are knowledgeable about these kinds of things. It means that when they say "We can't do that" People go: "Actually, if you do this, it would work" and then the admins go "Damn it, I just wanted to go drinking!"
Janeway: Tuvok! *clapclap* Release my hounds!
Krenim: Hounds? How cliche.
Janeway: Tuvok! *clapclap* Release my rape gorilla!
Not at all. He could be right, and probably is, but so not worth taking the time to find out.
Taking the time out from the drinking...?
"Faded away like the stars in the morning, Losing their light in the glorious sun, Thus would we pass from this earth and its toiling, Only remembered for what we have done."
Comments
i'm a rebel
There are also 'awesome', 'insightful' and 'up vote' options available.
White for Agree
Red for Disagree
Green for Like
Blue for LOL
Yellow for WTF
or something
Losing their light in the glorious sun,
Thus would we pass from this earth and its toiling,
Only remembered for what we have done."
Results of disembowel testing | Knight limb counter | GMCP AB files
It looks like they're CSS-side images rather than actual IMG tags, so if the CSS itself can be customized (which I am almost positive it can be, given one of the CSS files is called custom.css), then they can be modified too. It'd just be a matter of finding out all the things you'd actually have to modify (all the places that the spritesheet shows up, basically), and making a new spritesheet (or spritesheets, if there are secretly multiple).
Could even do it client-side, if you have a CSS injector thingy in your browser, and an alternative spritesheet.
If the custom spritesheet matches up, you wouldn't even have to change anything other than the img paths.
Losing their light in the glorious sun,
Thus would we pass from this earth and its toiling,
Only remembered for what we have done."